Hi mister Trozz, nice to see you around!
EDIT:
in order to have a "productive" post:
Could you please provite a xcf version for this:
Or maybe a mappable tileset?
Search found 122 matches
- 08 Oct 2010, 15:18
- Forum: Graphics Development
- Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
- Replies: 176
- Views: 55178
- 08 Oct 2010, 14:56
- Forum: TMW Classic
- Topic: [WIP] dev.themanaworld.org
- Replies: 67
- Views: 19776
Re: [WIP] dev.themanaworld.org
Thanks. I will redo theses craps soon. And maybe provide a frozen tileset. Should I put the pavement on a different tileset in order to use it on the academy? (+ I have a road and a transition to grass in the work, somewhere in my worksheet ) What about the coastal house who "isn't usable in it...
- 07 Oct 2010, 10:03
- Forum: TMW Classic
- Topic: [WIP] dev.themanaworld.org
- Replies: 67
- Views: 19776
Re: [WIP] dev.themanaworld.org
Could you be more specific please?MerlinX420 wrote: The port town set doesn't tile correctly and The Small House by ax. and foth. isn't useable in it's current state.
- 04 Oct 2010, 20:02
- Forum: Graphics Development
- Topic: [REQ] Tag and Finish the grass tileset
- Replies: 52
- Views: 22534
Re: [REQ] Tag and Finish the grass tileset
The high grass come from Saphy: http://forums.themanaworld.org/viewtopi ... 591#p36591
Rest come from AxlTrozz: http://forums.themanaworld.org/viewtopi ... 230#p85230
Rest come from AxlTrozz: http://forums.themanaworld.org/viewtopi ... 230#p85230
- 19 Sep 2010, 23:55
- Forum: TMW Classic
- Topic: Mapper(s) wanted for CR1
- Replies: 24
- Views: 5761
Re: Mapper(s) wanted for CR1
Rotonen wrote:
So, we are going to need a tileset of green and black placeholder tiles to sketch out what is missing and to get at least "walls" to things:
Full black tile
Full green tile
8-way half green half black tiles
- 27 Aug 2010, 13:02
- Forum: Graphics Development
- Topic: [WIP] Cave Tileset
- Replies: 7
- Views: 3225
Re: [WIP] Cave Tileset
Hi,
Axl, if you are still around (I hope so), could you provide your original .xcf ?
That will greatly help us: bcs, with his entrance, and I, for a multi-level town.
Thanks.
Axl, if you are still around (I hope so), could you provide your original .xcf ?
That will greatly help us: bcs, with his entrance, and I, for a multi-level town.
Thanks.
- 25 Aug 2010, 18:53
- Forum: TMW Classic
- Topic: [CPT] [WIP soon] market place
- Replies: 6
- Views: 2852
Re: [CPT] [WIP soon] market place
second attempt :
more "regular".
more "regular".
- 13 Aug 2010, 19:32
- Forum: Graphics Development
- Topic: [WIP] Village building (and more)
- Replies: 81
- Views: 28220
Re: [WIP] Village building (and more)
Thanks for your comments. About the wooden that not fit: for now, it's just a brutal copy/paste of Fother's tileset. I will try to recolor it asap. Tilesets used here: - Fother's docks (done, need adaptation) -building + pavements (done) -add ons (not done, especially tiles with red crosses) graphic...
- 12 Aug 2010, 13:45
- Forum: Graphics Development
- Topic: [WIP] Village building (and more)
- Replies: 81
- Views: 28220
Re: [WIP] Village building (and more)
mockup #12 -nothing new-
including some very rough wip & other crap
sorry for butchering Gema II and docks
including some very rough wip & other crap
sorry for butchering Gema II and docks
- 09 Aug 2010, 15:19
- Forum: Graphics Development
- Topic: [WIP] Village building (and more)
- Replies: 81
- Views: 28220
Re: [WIP] Village building (and more)
just to say that I am not 100% inactive:
some [wip] add ons:
some [wip] add ons:
- 23 Jul 2010, 11:40
- Forum: Support and Bug reports
- Topic: New Mac nightly build
- Replies: 17
- Views: 10069
Re: New Mac nightly build
works fine here, thanks trapdoor.
- 04 Jul 2010, 00:42
- Forum: TMW Classic
- Topic: Player-set
- Replies: 82
- Views: 23297
Re: Player-set
Hi, Don't expect so much help from me, I ve never draw sprites before (=> n00b). I will try to learn, but that will take time. (summer + holidays = ultimate laziness) Anyway, Axl, if you start something, I will help you as much as I can (not that much) Any new about Fother? He his the most skilled h...
- 29 Jun 2010, 16:55
- Forum: Graphics Development
- Topic: [WIP] Village building (and more)
- Replies: 81
- Views: 28220
Re: [WIP] Village building (and more)
improved version + very WIP thing (what the name for that??)
perspective is semi-wierd but seems ok. (no?)
Any idea for the white part?
perspective is semi-wierd but seems ok. (no?)
Any idea for the white part?
- 25 Jun 2010, 22:30
- Forum: Graphics Development
- Topic: [WIP] Village building (and more)
- Replies: 81
- Views: 28220
Re: [WIP] Village building (and more)
[WIP] door & windows:
I don't know how to draw nice looking glass, any advices?
I don't know how to draw nice looking glass, any advices?
- 12 Jun 2010, 16:20
- Forum: Graphics Development
- Topic: [WIP] Village building (and more)
- Replies: 81
- Views: 28220
Re: [WIP] Village building (and more)
As usual, after some month, pixel artist start to get really bored with his tileset.
-started to fix shadows
-added cheap alternate tiles for the wall
-started to fix shadows
-added cheap alternate tiles for the wall