Search found 122 matches

by IvanMorve
11 Jun 2010, 00:09
Forum: Graphics Development
Topic: [WIP] Village building (and more)
Replies: 81
Views: 28214

Re: [WIP] Village building (and more)

No hurry for the clock :wink:

tileset v 0.5
-added shadows <= still crap
-fixed some invisible things

Image
by IvanMorve
07 Jun 2010, 13:15
Forum: Graphics Development
Topic: Big Tree
Replies: 14
Views: 5965

Re: Big Tree

Hi Saphy,

If you don't mind, I will probably use it in my tileset.
May I ?



This possible answer scare me:
Image
by IvanMorve
07 Jun 2010, 12:49
Forum: Graphics Development
Topic: [WIP] Village building (and more)
Replies: 81
Views: 28214

Re: [WIP] Village building (and more)

Hi, Finally, I'm starting to think that this tileset will probably be FND one day… So, I posted here all all the stuff missing / all I can think for a complete village: (no mention of port and docks here) If you want to help for pixelling stuff, pick up something and start a new thread. If you have ...
by IvanMorve
02 Jun 2010, 15:58
Forum: TMW Classic
Topic: [CPT] [WIP soon] market place
Replies: 6
Views: 2852

Re: [CPT] [WIP soon] market place

@Iru: yes, doors, windows and other things are planned, I will work on them soon or later. @Poison: I take note of your stalls. Flat table with triangular edge are much more easy to draw. @John P: I think I'm not able to make a very nice tree right now. Maybe we can use Saphy's one? That will be a u...
by IvanMorve
02 Jun 2010, 15:39
Forum: Graphics Development
Topic: [WIP] Village building (and more)
Replies: 81
Views: 28214

Re: [WIP] Village building (and more)

Ground tiles:
Added some tiles for stone mixed with grass. They are very discreet but could be useful as alternate tiles and for smoother transition with grass.
Theses ground pavement will be considered as DONE until the next critic.
I hope some mappers will test them and point issues.
by IvanMorve
25 May 2010, 23:46
Forum: TMW Classic
Topic: [CPT] [WIP soon] market place
Replies: 6
Views: 2852

[CPT] [WIP soon] market place

first concept for a little market in the village:

Image

tileset used:

Image

Is there a problem with big non tilable thing?
by IvanMorve
19 May 2010, 14:02
Forum: Player talk
Topic: How to deal with people who create bot clients?
Replies: 61
Views: 8480

Re: How to deal with people who create bot clients?

http://www.raphkoster.com/gaming/laws.shtml Macroing, botting, and automation
 No matter what you do, someone is going to automate the process of playing your world. Corollary:
 Looking at what parts of your game players tend to automate is a good way to determine which parts of the game are te...
by IvanMorve
14 May 2010, 15:02
Forum: Graphics Development
Topic: [WIP] Village building (and more)
Replies: 81
Views: 28214

Re: [WIP] new building

hope I'm not too harsh... Don't worry, I'm heavy armored against useless critics / stupidity, but I always gladly accept advices or useful comments. (note: I will strike back when you will show something (I hope one day you will...)) @Axl: I still didn't think about add ons yet, but I will keep in ...
by IvanMorve
14 May 2010, 14:50
Forum: Off topic
Topic: Making Money in Open Source Development
Replies: 56
Views: 12937

Re: Making Money in Open Source Development

I believe in free as in free beer, not as in freedom.
by IvanMorve
07 May 2010, 14:52
Forum: Graphics Development
Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
Replies: 176
Views: 55177

Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

We should decrease the saturation for all the tiles reused from eA (at least for background tiles), to obtain a palette color not as pastel as WoA, but less aggressive than eA. Saphy's grass is awesome, but when a player walk on it, he seems fly over it, that's kill the depth effect. Maybe with the ...
by IvanMorve
04 May 2010, 22:59
Forum: Graphics Development
Topic: [WIP] Village building (and more)
Replies: 81
Views: 28214

Re: [WIP] new building

Here his what I have:
Image
:(
by IvanMorve
03 May 2010, 22:59
Forum: Graphics Development
Topic: [WIP] Village building (and more)
Replies: 81
Views: 28214

Re: [WIP] new building

You will need a back tile and a column sprite, if you use a tile which includes the back and the column it isn't possible. Sorry, I've said it badly. I was not thinking about a background and a column in the same tile. One thing though, that image has the note: "No collision". If you don'...