Search found 774 matches

by AxlTrozz
16 Dec 2010, 17:48
Forum: Graphics Development
Topic: TMW CRx Graphic Repos
Replies: 5
Views: 2473

Re: TMW CRx Graphic Repos

Axltrozz:

http://www.axltrozz.com/tmw/images/

and all subfolders
by AxlTrozz
16 Dec 2010, 17:29
Forum: Graphics Development
Topic: TMW CRx Graphic Repos
Replies: 5
Views: 2473

TMW CRx Graphic Repos

Just in case we have a computer disaster, hdd crash and similar situations, please try to keep an online copy of your core files (.xcf .png .xml and others) and post your repo link here so we can keep track of the TMW treasures.
by AxlTrozz
13 Dec 2010, 15:50
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18508

Re: [WIP] AxlTrozz new playerset

After a revision and considering the idle position as a relaxed position we decide to change the arms a bit http://www.axltrozz.com/tmw/images/CR1/playerset/playerset00.png >> http://www.axltrozz.com/tmw/images/CR1/playerset/playerset001.png >> http://www.axltrozz.com/tmw/images/CR1/playerset/player...
by AxlTrozz
13 Dec 2010, 13:41
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18508

Re: [WIP] AxlTrozz new playerset

ok, this is the final idle pose for the outline, may be change a bit, but is a solid start point for the animation.

Image

the hands looks overlapped with body but they are in a different layer.

First animation: walking
by AxlTrozz
11 Dec 2010, 14:04
Forum: Graphics Development
Topic: [wip] 3D objects and playersprite render
Replies: 14
Views: 3692

Re: [wip] 3D playersprite render

I am a bit sceptical about this. I don't think that rendered images will fit into our graphic style. May this explanation help, this effort is not intended to be used as is in TMW, Meway's intention is to have a reference point for animation, but only to generate a shape and overall image not to be...
by AxlTrozz
11 Dec 2010, 13:21
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18508

Re: [WIP] AxlTrozz new playerset

hands on...
Image >> Image Image >> Image

EDIT : added female version
by AxlTrozz
09 Dec 2010, 14:45
Forum: Graphics Development
Topic: [CPT] Modanung's monster ideas
Replies: 71
Views: 32181

Re: Working on Modanung Concepts

@pateame: the four red and blue small images are perfect to model your final shape, open the image in GIMP create a new layer on top and draw the outlines I'm pretty sure you can have it done easy. Well done you got a nice idea and worked.

Regards
by AxlTrozz
09 Dec 2010, 03:52
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18508

Re: [WIP] AxlTrozz new playerset

really quick I did a draft using IvanMorve reference image :

Image Image Image Image
by AxlTrozz
08 Dec 2010, 21:21
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18508

Re: [WIP] AxlTrozz new playerset

Bertram wrote:Hi Axl,

It feels like having his hands in his pockets.

Apart from that, it'coming. :)

Best regards.
yes, that's very true :D

I didn't want to overlap hands and body so we can have a clear image, but don't worry i'll make a layer for better hands :wink:
by AxlTrozz
08 Dec 2010, 19:23
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18508

Re: [WIP] AxlTrozz new playerset

working in a idle position:

Image>>>Image
by AxlTrozz
08 Dec 2010, 15:45
Forum: Graphics Development
Topic: Warrior set
Replies: 33
Views: 8948

Re: Warrior set

@Stava: you have it in your computer, just open you TMW client and the charset spriteset is there, open in Gimp, create a new layer on top and you can draw on top of the very player set. Regards No, it's a bit more complicated http://forums.themanaworld.org/viewtopic.php?f=13&t=2617 Thanks Crus...
by AxlTrozz
08 Dec 2010, 12:49
Forum: Graphics Development
Topic: [CPT] Modanung's monster ideas
Replies: 71
Views: 32181

Re: Working on Modanung Concepts

@pateame: in regards of the original work, for instance, LongJhon please just add the tag to the file and put your name and modanung's name and all ok. As for the drawings I like the way the Packer is going so keep it on, so far so good. The animation in LongJhon requires a bit more work, let say: 1...
by AxlTrozz
07 Dec 2010, 23:12
Forum: Graphics Development
Topic: Warrior set
Replies: 33
Views: 8948

Re: Warrior set

@Stava: you have it in your computer, just open you TMW client and the charset spriteset is there, open in Gimp, create a new layer on top and you can draw on top of the very player set.

Regards
by AxlTrozz
07 Dec 2010, 13:39
Forum: TMW Classic
Topic: Pixel art referrences and possible inspirations
Replies: 51
Views: 42344

Re: Pixel art referrences and possible inspirations

wow this is good, thanks for this one, I'll put a lot of time checking this guy's work.
by AxlTrozz
07 Dec 2010, 12:42
Forum: Graphics Development
Topic: [CPT] Modanung's monster ideas
Replies: 71
Views: 32181

Re: Working on Modanung Concepts

@Pateame: I think you are going in the right direction I would suggest keep going Image
I see a huge improvement in your way of work from the first post so this is a learning pocess and you are doing right.

Regards