Search found 774 matches

by AxlTrozz
05 Nov 2010, 11:54
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18506

Re: [WIP] AxlTrozz new playerset

I need to come down to ground and ask you this : 1. there is more than one race ? 2. or the class will define physical aspects of the char, like warrior are muscle, mages are regular body, thieves or rogues are skinny, things like that 3. Do we have any backstory to support this or we will define th...
by AxlTrozz
05 Nov 2010, 01:19
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18506

Re: [WIP] AxlTrozz new playerset

more :: Image >> Image
by AxlTrozz
04 Nov 2010, 01:30
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18506

Re: [WIP] AxlTrozz new playerset

different approach, It looks interesting but... Image >> hmm>>Image

next : Image >> Image
by AxlTrozz
03 Nov 2010, 15:55
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18506

Re: [WIP] AxlTrozz new playerset

@Crush I'm pretty sure my work is not better than anything. I'm hoping somebody with real talent take the initiative here and do what I'm doing because of the lack of participation. @Chelios I'm hoping to see your progress @Bertram I'm not really sure if this is 1/2 or 1/3 but is a new approach with...
by AxlTrozz
03 Nov 2010, 11:57
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18506

Re: [WIP] AxlTrozz new playerset

there is no much space for facial expressions in 64 x 32. same as before with a bit more detail, still really ugly http://www.axltrozz.com/tmw/images/pbody0088small.png Side Note : ChefChelios sent me a PM with his own try of char, this is what he did http://img210.imageshack.us/img210/7258/chara11....
by AxlTrozz
02 Nov 2010, 20:53
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18506

Re: [WIP] AxlTrozz new playerset

Image the mini version Image feet are not in perspective, well pretty much everything is wrong, hehe.
by AxlTrozz
02 Nov 2010, 17:08
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18506

Re: [WIP] AxlTrozz new playerset

Any "fish eye" effect or other perspective shortening should be avoided. We are working in orthogonal projection. Maybe you should try a more geometrical approach and draw the individual body parts as wireframe boxes or wireframe spheres first and then fill them out. Yes, agree with the p...
by AxlTrozz
02 Nov 2010, 11:08
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18506

Re: [WIP] AxlTrozz new playerset

As IvanMorve pointed out, we are enforcing perspective consistency with TMW-CR projects. That also includes playerset and monsterset work. As for the visual style to be chosen here: going for a 90's console RPG pure pixel art animesque look would only add insult to injury here with our chosen tiles...
by AxlTrozz
01 Nov 2010, 22:24
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18506

Re: [WIP] AxlTrozz new playerset

Is really hard to balance the shape, I'm trying to get a decent starting point, so far I have this stupid draw :mrgreen: , http://www.axltrozz.com/tmw/images/pbody0071.png P.D. I confess took me 2 hours to put those lines together and still not even close to what I'm looking for, but as you can see ...
by AxlTrozz
31 Oct 2010, 18:43
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18506

Re: [WIP] Playerset - CR1 - NEEDS HELP

hmm, I don't know, I'm just trying to help, nobody has any other idea/proposal, my idea is basically start with something I couldn't find any other basic reference to start with. If you read my post I'm offering doing something because that in general that can call others to do it better or use the ...
by AxlTrozz
31 Oct 2010, 18:05
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18506

Re: [WIP] Playerset - CR1 - NEEDS HELP

well I'm not going to complicate too much the things, just take the picture, outline and apply perspective on Gimp and see what it comes out. ;) 1. outline : http://www.axltrozz.com/tmw/images/pbody004.png 2. reduce and change arms : http://www.axltrozz.com/tmw/images/pbody0041.png 3. perspective (n...
by AxlTrozz
31 Oct 2010, 17:23
Forum: Graphics Development
Topic: [WIP] AxlTrozz new playerset
Replies: 66
Views: 18506

[WIP] AxlTrozz new playerset

Well I'll try myself to see if I can come out at least with an idea that anyone can improve of feel challenged to do it themselves.
I'll take as a base DaVinci human body concept.
by AxlTrozz
18 Oct 2010, 12:16
Forum: Graphics Development
Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
Replies: 176
Views: 55112

Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Other files:

Santileset : sand tileset.xcf
an alternative version of the cliffs: seashorecliffs_011.xcf
water : water02b.gif water02.xcf
by AxlTrozz
18 Oct 2010, 11:51
Forum: Graphics Development
Topic: [WIP] Tileset and mapping - CR1 - AxlTrozz
Replies: 176
Views: 55112

Re: [WIP] Tileset and mapping - CR1 - AxlTrozz

Hi mister Trozz, nice to see you around! EDIT: in order to have a "productive" post: Could you please provite a xcf version for this: http://forums.themanaworld.org/download/file.php?id=4393 Or maybe a mappable tileset? :) Sorry the delay was kind of hard to find file, is very messy but h...
by AxlTrozz
16 Oct 2010, 14:21
Forum: TMW Classic
Topic: [WIP] dev.themanaworld.org
Replies: 67
Views: 19773

Re: [WIP] dev.themanaworld.org

Actually I have issues with the shadows in this game. I would actually prefer to have a separate set of shadow shapes that could be used on a top layer to actually cast a shadow on the lower layers. I have experimented with this and I think I can come up with a working set based along the shadow gu...