Search found 3880 matches
- 13 Jun 2013, 00:22
- Forum: TMW Classic
- Topic: Tileset-development [Solved]
- Replies: 14
- Views: 4990
Re: Tileset-development [Solved]
The description above it says the units are tiles.
- 12 Jun 2013, 21:11
- Forum: TMW Classic
- Topic: Tileset-development [Solved]
- Replies: 14
- Views: 4990
Re: Tileset-development [Solved]
I'm finding that as long as I design the tileset accurately, it makes more sense to switch in some cases...much like having multiple palettes. Although this thread is marked as solved, if anyone wants to take a shot... What does the "20 Tile border" mean. The diagram looks like 1 tile rat...
- 12 Jun 2013, 20:40
- Forum: Off topic
- Topic: The official server flamewar topic
- Replies: 964
- Views: 6482862
Re: The official server-move flamewar topic
- when someone tries to work in it seriously then you ignore his-her work. Link? - when someone starts a new server you taunt him-her or DDoS it. Link? - The game is beta when developers do mistakes and do not want to fix them but somehow some other times it's not beta; Link to each? * Secret of ma...
- 12 Jun 2013, 19:42
- Forum: TMW Classic
- Topic: Tileset-development [Solved]
- Replies: 14
- Views: 4990
Re: Tileset-development [Solved]
512x512 is better for sanity of mappers, though. Actually, I'd prefer 512x1024 instead of two 512x512 (assuming you have enough tiles to justify it, of course. Having to switch between two sets to grab tiles intended to go together is annoying. I'd rather scroll. Though I should look into Tiled's k...
- 11 Jun 2013, 23:35
- Forum: TMW Classic
- Topic: Tileset-development [Solved]
- Replies: 14
- Views: 4990
Re: Tileset-development
Powers of two are best for image dimensions (faster handling by the client). Exact dimensions don't matter.
- 11 Jun 2013, 23:15
- Forum: TMW Classic
- Topic: Tileset-development [Solved]
- Replies: 14
- Views: 4990
Re: Tileset-development
Tilesize of 32x32 (client limit; server neither knows nor cares about this; you may need to adjust walk speeds, though). If you're doing graphics for your own game, that's about it.
If you're doing graphics for us, see Guidelines.
If you're doing graphics for us, see Guidelines.
- 11 Jun 2013, 19:17
- Forum: TMW Classic
- Topic: Socks/Proxy
- Replies: 6
- Views: 2365
Re: Socks/Proxy
How would I tell the client to ignore the IP's (doesn't see anything in the options that enable me to do such a thing). Before connecting select "use same ip for game sub servers" and in server list add your forwarding ip as server ip. Use that with a customer server setup within the clie...
- 11 Jun 2013, 19:03
- Forum: TMW Classic
- Topic: Socks/Proxy
- Replies: 6
- Views: 2365
Re: Socks/Proxy
Hi... why do I get the feeling that Mana's connection information is compiled? It isn't. The clietn connects to the login-server, which, after login, gives the client the address of the char-server. The char-server then, after selecting a character, tells the client the address of the map-server. U...
- 11 Jun 2013, 16:10
- Forum: TMW Classic
- Topic: Professions Framework
- Replies: 12
- Views: 4594
Re: Professions Framework
What you were saying on IRC seemed to be trees (need the gatherer skill before fishing skill, etc). Combining cooking and alchemy (as cooking, I'd say) is good.
- 11 Jun 2013, 15:54
- Forum: TMW Classic
- Topic: Professions Framework
- Replies: 12
- Views: 4594
Re: Professions Framework
I would swap alchemy and cooking. Make cooking the prerequisite for alchemy and similar.
- 11 Jun 2013, 15:25
- Forum: TMW Classic
- Topic: Professions Framework
- Replies: 12
- Views: 4594
Re: Professions Framework
Why isn't fishing a primary skill? Or is it a subskill of gathering?
- 11 Jun 2013, 15:20
- Forum: TMW Classic
- Topic: Professions Framework
- Replies: 12
- Views: 4594
Re: Professions Framework
You're missing cooking.
- 11 Jun 2013, 06:27
- Forum: Support and Bug reports
- Topic: Error Couldn't connect to remote host. [SOLVED]
- Replies: 25
- Views: 7775
Re: Error Couldn't connect to remote host.
We have an article detailing how to setup a server: Set up a Server.
- 11 Jun 2013, 06:20
- Forum: Support and Bug reports
- Topic: Error Couldn't connect to remote host. [SOLVED]
- Replies: 25
- Views: 7775
Re: Error Couldn't connect to remote host.
It's not setup fine. lan_support.conf needs to have the local IP of the machine hosting the server set in lan_char_ip and lan_map_ip. Also, that isn't looking like our files. Where did you get the server from?
- 11 Jun 2013, 06:13
- Forum: Support and Bug reports
- Topic: Error Couldn't connect to remote host. [SOLVED]
- Replies: 25
- Views: 7775
Re: Error Couldn't connect to remote host.
Are the server and client on the same LAN? If so, make sure lan_support.conf has the right IP to give the client for the char- and map-servers. If not, make sure char_local.conf has the right public IP for the server. Also, if you got that far, then you were able to connect to the login-server and l...