Ah nice!
thanks!
Search found 923 matches
- 14 Jan 2012, 23:45
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: TEST: New 0.6.0 client version testing time.
- Replies: 23
- Views: 8405
- 13 Jan 2012, 10:34
- Forum: TMW Classic
- Topic: TEST: New minimaps
- Replies: 13
- Views: 6581
Re: TEST: New minimaps
Hi cody,
It's indeed a good idea. If you can push, I invite you to push this path onto mainline with my review.
I'll import it in my fork right away.
Best regards,
It's indeed a good idea. If you can push, I invite you to push this path onto mainline with my review.
I'll import it in my fork right away.
Best regards,
- 13 Jan 2012, 01:22
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: TEST: New 0.6.0 client version testing time.
- Replies: 23
- Views: 8405
Re: TEST: New 0.6.0 client version testing time.
Bump,
Three bugs left to resolve before new RC. Try the git version already!
https://github.com/Bertram25/mana/zipball/master
git://github.com/Bertram25/mana.git
Best regards,
Three bugs left to resolve before new RC. Try the git version already!
https://github.com/Bertram25/mana/zipball/master
git://github.com/Bertram25/mana.git
Best regards,
- 12 Jan 2012, 14:48
- Forum: Graphics Development
- Topic: [WIP] New Desert Tileset
- Replies: 125
- Views: 52763
Re: [FND] New Desert Tileset
Hi, The tileable version is a awesome compromise with the current engine capacities, and the graphical improvement. Guys, this whole topic is AWESOME! :shock: I simply had a question for Len: I saw in a few thread above that we still could see the sand below the water in the previous beach tiles. I ...
- 12 Jan 2012, 09:35
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: TEST: New 0.6.0 client version testing time.
- Replies: 23
- Views: 8405
Re: TEST: New 0.6.0 client version testing time.
Bump.
Updated the bug list.
Updated the bug list.
- 12 Jan 2012, 08:56
- Forum: Support and Bug reports
- Topic: Manaserv problem
- Replies: 6
- Views: 2518
Re: Manaserv problem
Hi LuLa, As Crush said, you'll have to start the client telling it to skip updates and set a custom clientdata folder: The clientdata folder will have to be the one also used by the server if you want it to work out. Example: mana -u -d /path/to/the/example/cliendata I've seen you've already done at...
- 12 Jan 2012, 08:48
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: TEST: New 0.6.0 client version testing time.
- Replies: 23
- Views: 8405
Re: TEST: New 0.6.0 client version testing time.
-IMHO emoticon animation is cool, but it could be a little bit slower, or last a bit longer in it's full state As told to derpella, this is a question of particle effect configuration, and does not depend on the client code, meaning that you can modify it yourself, and tell us when you find better ...
- 11 Jan 2012, 18:31
- Forum: Support and Bug reports
- Topic: Unable to create an ENet Server.
- Replies: 33
- Views: 11084
Re: Unable to create an ENet Server.
Hi Visaboy,
You've got a PM
Best regards,
Yohann
You've got a PM
Best regards,
Yohann
- 11 Jan 2012, 10:29
- Forum: Support and Bug reports
- Topic: Compiling Mana Server with MySQL Support on Windows.
- Replies: 4
- Views: 2803
Re: Compiling Mana Server with MySQL Support on Windows.
Hi visaboy,
Thanks a lot for the doc tinkering
Do we have your permission to put what you did in the official doc? (Assuming it's GPL v2)
Thanks in advance for your answer and best regards,
Yohann
Thanks a lot for the doc tinkering
Do we have your permission to put what you did in the official doc? (Assuming it's GPL v2)
Thanks in advance for your answer and best regards,
Yohann
- 09 Jan 2012, 08:35
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: TEST: New 0.6.0 client version testing time.
- Replies: 23
- Views: 8405
Re: TEST: New 0.6.0 client version testing time.
Hi, After targeting a monster, the target only lasts for a minute before disappearing (at which point my attacks stop as well). When everything that's worth fighting takes over a minute to dispose of, that...throws off the rhythm a lot. Thanks for the feedback, radiant. :) Hmm, this was done on purp...
- 06 Jan 2012, 08:43
- Forum: TMW Classic
- Topic: TEST: New minimaps
- Replies: 13
- Views: 6581
Re: TEST: New minimaps
Hi, The new minimaps are definitely an improvement compared to the old ones! There is just one things I'd suggest to change. At the moment, mobs and NPCs are white colored dots, how about differentiate between them and make Mobs for example black while NPCs stay white. Also, you may differentiate be...
- 05 Jan 2012, 16:09
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: TEST: New 0.6.0 client version testing time.
- Replies: 23
- Views: 8405
Re: TEST: New 0.6.0 client version testing time.
Hi, Who does not want to use git (or does not has it installed) Thanks for the reminder. :) @Derpella: Hi also :) -IMHO emoticon animation is cool, but it could be a little bit slower, or last a bit longer in it's full state Emoticons are particle effect files. Thus configurable in the tmwa-client-d...
- 05 Jan 2012, 12:33
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: TEST: New 0.6.0 client version testing time.
- Replies: 23
- Views: 8405
Re: TEST: New 0.6.0 client version testing time.
Known release blocker bugs: (2012/02/13) - FIXED in GIT - The inventory isn't displayed correctly (Reported by Jenalya and cody) - FIXED in GIT - Fix display of the status effect icons (Reported by Ali-G) - Bug Tracker: http://bugs.manasource.org/view.php?id=454 - FIXED in GIT - The magic bar doesn...
- 05 Jan 2012, 12:27
- Forum: TMW Classic
- Topic: TEST: New minimaps
- Replies: 13
- Views: 6581
Re: TEST: New minimaps
Hi,
Or do you think seeseekey may agree to share it more globally?
Regards,
Yohann
Could (or is it already that tool imported into one of the TMW repository?Now there were new minimaps generated with a tool from the Invertika project.
Thanks to seeseekey for making it work with our maps.
Or do you think seeseekey may agree to share it more globally?
Regards,
Yohann
- 05 Jan 2012, 11:25
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: TEST: New 0.6.0 client version testing time.
- Replies: 23
- Views: 8405
TEST: New 0.6.0 client version testing time.
Hi everyone, As the time of a new release is approaching with (hopefully) great steps forward, I was suggested to open a thread about the future client testing phase. and here it is! First of all, if you want to be a tester, all you have to be is a player, so no technical background is given as a pr...