Search found 133 matches

by Shaggy
29 Jul 2008, 20:06
Forum: Feedback / Feature Requests / Content Suggestions
Topic: JAIL MAP
Replies: 56
Views: 14261

Re: JAIL MAP

I was just looking through eA's code (and yes, I know that you're transferring away from eA, before you complain that I don't know what I'm talking about), and there is one mapflag that I think would be useful for a prison, and that is "notrade".
by Shaggy
29 Jul 2008, 08:30
Forum: TMW Classic
Topic: Map 33 (north of map 28)
Replies: 12
Views: 3610

Re: Map 33 (north of map 28)

Sorry, Zipon, my mistake.
by Shaggy
28 Jul 2008, 08:35
Forum: TMW Classic
Topic: Quest Writing
Replies: 4
Views: 1722

Re: Quest Writing

kr0n05931 wrote:There really isn't much you can do for a quest at the moment except "bring me X".
If you look at the eAthena code, there is a great potential for quests. The only thing that seems to be lacking is the script writers' knowledge/imagination.
by Shaggy
28 Jul 2008, 08:32
Forum: TMW Classic
Topic: Map 33 (north of map 28)
Replies: 12
Views: 3610

Re: Map 33 (north of map 28)

Please could you indicate which cave entrances are supposed to be linked.

Also, it look like there are to big exits to the west (from higher ground). Is this right?
by Shaggy
25 Jul 2008, 11:19
Forum: Player talk
Topic: Skill Points
Replies: 1
Views: 627

Re: Skill Points

Now I'm pretty new to TMW, it's been at most 3 days I've played. The one thing that has me stumped... is the use of skill points... Can someone explain to me just exactly what skill points do? Thanks for the help - At Dawn The skill points enable you to do specific things, like emote or sit. Only s...
by Shaggy
24 Jul 2008, 08:30
Forum: Graphics Development
Topic: Desert Shrine
Replies: 25
Views: 9743

Re: Desert Shrine

i wrote:btw didn't you guys noticed that this shape is something that could not exists because it isn't geometric shape. If it is a kind of pillar it at least should be symmetric.
Looks pretty symmetric to me :? :?:
EDIT: Maybe if you could explain what you mean?

I prefer the left-hand one.
by Shaggy
23 Jul 2008, 09:34
Forum: TMW Classic
Topic: Herbal Topic, Weapon Topic, Whatever Topic... :P
Replies: 13
Views: 4510

Re: Herbal Topic, Weapon Topic, Whatever Topic... :P

In principle, I like the idea behind the potion system, but some parts need reworking. Take, for instance you need twice as many leaves for a healing drink than a healing tincture, whereas it only adds an extra 50% to the effect. That being so, it is better for the character to make two tinctures th...
by Shaggy
23 Jul 2008, 06:52
Forum: Graphics Development
Topic: Robin Hood Hat
Replies: 6
Views: 2325

Re: Robin Hood Hat

Need to make it a lot brighter
by Shaggy
22 Jul 2008, 15:38
Forum: Graphics Development
Topic: [FND]forest tileset
Replies: 395
Views: 104779

Re: forest tileset

If my observations, which were meant in good faith, meet with violence, I wonder why I bother.
by Shaggy
22 Jul 2008, 15:35
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Transparent chat window
Replies: 3
Views: 1224

Re: Transparent chat window

Better would be to have it closed, with a visible alert if someone chats.
by Shaggy
22 Jul 2008, 15:34
Forum: Player talk
Topic: Important information about botting (discussion).
Replies: 9
Views: 1143

Re: Important information about botting.

Some people have the chat log off for a reason - it gets in the way of the field of view when fighting.
by Shaggy
22 Jul 2008, 15:12
Forum: Graphics Development
Topic: [FND]forest tileset
Replies: 395
Views: 104779

Re: forest tileset

It looks to me from the above picture, that the bottom trees are holding up the upper level (like if a roof had grass growing from it).
by Shaggy
21 Jul 2008, 21:07
Forum: Feedback / Feature Requests / Content Suggestions
Topic: improvements/question
Replies: 6
Views: 1747

Re: improvements/question

On the subject of minimaps, when there are more than one entity sharing the same map (e.g. interior rooms or new_27-1), it would be nice if the minimaps were drawn offset, so that the active part fills the frame. On new_27-1, for example, if you are in the eastern-most cavern, you won't appear on th...
by Shaggy
21 Jul 2008, 16:23
Forum: Feedback / Feature Requests / Content Suggestions
Topic: JAIL MAP
Replies: 56
Views: 14261

Re: JAIL MAP

Make it look as plain as possible, otherwise people will want to commit a crime just to see the cell. Alternatively, provide a passage whereby people could see the cells, and the criminals who have been incarcerated.
by Shaggy
21 Jul 2008, 14:43
Forum: Graphics Development
Topic: Children NPC sprites
Replies: 40
Views: 8743

Re: Children NPC sprites

jaxad0127 wrote: I've reached it in under a year. How about lvl 20?
Level 20? Far to easy - can achieve that easily within one day. If we want to give people something to aim for, there has to be some challenge to it - I'd suggest 40 - 50 would be reasonable.