Search found 191 matches

by ktm
24 Sep 2005, 23:12
Forum: Graphics Development
Topic: New castle wip 5: check it out
Replies: 58
Views: 18362

looks very house-ish imho. for castle walls, maybe try it with bigger bricks (i'd say about 3-4 times as big), or with irregular stones like [this].
by ktm
24 Sep 2005, 13:34
Forum: Graphics Development
Topic: Sprite Faces and Hair
Replies: 120
Views: 35702

looks mor like a mullet if you ask me, only with dreadlocks. that reminds me, we also need said mohawk. and a stained wife beater and a can of cheap beer we can equip 8)
by ktm
23 Sep 2005, 17:19
Forum: Graphics Development
Topic: Sprite Faces and Hair
Replies: 120
Views: 35702

the gray should be darker imho (might just be my sucky screen though)
"nazi-like blonde"? you mean "natural", right? as opposed to peroxide/platinum blonde. why not have both (and also split up the single brown into light/dark ones while we're at it?)
by ktm
22 Sep 2005, 15:31
Forum: Off topic
Topic: mmorpgs besides tmw
Replies: 14
Views: 4192

"real life", sounds interesting... think i need to borrow someone's copy some day ;) my list: -graal online (waaay back before it went commercial. i remember it being nothing more than a zelda clone in java... it was fun until they went hires and started adding butt-ugly sprites) lineage 2...
by ktm
21 Sep 2005, 16:46
Forum: Player talk
Topic: Will TMW Ever Make Money?
Replies: 39
Views: 11097

if that flamethrower is in-game, i'd want one... heck, actually i want one irl too 8)
now, where's to the merchant selling oversized "lord helmet"-style headgear?
by ktm
21 Sep 2005, 10:29
Forum: Off topic
Topic: world of warcraft f*ckup
Replies: 7
Views: 3054

yes, or at least the npcs should die too. so when at some point everyone's dead at the same time, the epidemy vanishes. they really outdid themselves there, with infected -immortal- npcs all over the cities.
by ktm
20 Sep 2005, 15:32
Forum: Off topic
Topic: world of warcraft f*ckup
Replies: 7
Views: 3054

world of warcraft f*ckup

well, sometimes even the "big ones" can make mistakes, but this one's especially funny: basically, blizzard managed to implement a disease "feature" that brought down whole servers :shock: http://www.shacknews.com/ja.zz?id=10760041 ...yes, not exactly tmw-related, interesting rea...
by ktm
19 Sep 2005, 16:11
Forum: Graphics Development
Topic: woodland tileset
Replies: 304
Views: 68253

...and/or by varying water depths (poor man's way: just make some areas darker, done). some reed, water lilies or other water plants would be nice too.
by ktm
16 Sep 2005, 13:58
Forum: TMW Classic
Topic: fixed something MAJOUR
Replies: 15
Views: 6273

i like the current one, but how about custom ones per weapon class (bow -> arrow, sword/dagger/knife -> blade, spells -> sparkles)? as for the ground targeting, i'd say keep em as simple as possible (just a circle). or how about an outline around the target, this'd also make things clearer which one...
by ktm
16 Sep 2005, 13:54
Forum: TMW Classic
Topic: Hitpoints
Replies: 28
Views: 10494

yeah, nice drawing :)
but i think the current method's fine, as we only have one or two numbers at a time. yours would be better if there were -lots- of numbers emitting from a monster at a given time, but i think not many players are attacking that fast...
by ktm
15 Sep 2005, 20:23
Forum: Player talk
Topic: Will TMW Ever Make Money?
Replies: 39
Views: 11097

someone could create his own server content, stick all the required files into a passworded archive (i think physfs supports that already, right?), thus keeping everything (mostly) gpl-conform (apart from the bit where they need to store the pw in the source). but of course the content quality'd nee...
by ktm
14 Sep 2005, 14:09
Forum: TMW Classic
Topic: fixed something MAJOUR
Replies: 15
Views: 6273

i think you forgot an alpha channel somewhere.
by ktm
13 Sep 2005, 00:19
Forum: Graphics Development
Topic: Desert Dried River Tileset
Replies: 54
Views: 22532

the train track could use more spacing between the wooden bars - which are a little thin. and like crush said, the perspective's weird - but as it is, it could also double as a fence, if you add some spikes (and maybe a few pillars). the rocks rock, but they have a few weird stripes/lines at the bot...
by ktm
12 Sep 2005, 02:41
Forum: Graphics Development
Topic: woodland tileset
Replies: 304
Views: 68253

a second shade of grass wouldn't hurt, too, e.g. to set apart the higher level on that example mountain from the lower one.

(also, simply reducing the saturation on the whole thing makes the trees stand out a little imho, so they'd need to be corrected separately.)
by ktm
10 Sep 2005, 12:59
Forum: Graphics Development
Topic: Sprite Faces and Hair
Replies: 120
Views: 35702

Ultim wrote:With optional combover.
Image
oooh, seksi! :D