Search found 191 matches
- 24 Sep 2005, 23:12
- Forum: Graphics Development
- Topic: New castle wip 5: check it out
- Replies: 58
- Views: 18362
- 24 Sep 2005, 13:34
- Forum: Graphics Development
- Topic: Sprite Faces and Hair
- Replies: 120
- Views: 35702
- 23 Sep 2005, 17:19
- Forum: Graphics Development
- Topic: Sprite Faces and Hair
- Replies: 120
- Views: 35702
- 22 Sep 2005, 15:31
- Forum: Off topic
- Topic: mmorpgs besides tmw
- Replies: 14
- Views: 4192
- 21 Sep 2005, 16:46
- Forum: Player talk
- Topic: Will TMW Ever Make Money?
- Replies: 39
- Views: 11097
- 21 Sep 2005, 10:29
- Forum: Off topic
- Topic: world of warcraft f*ckup
- Replies: 7
- Views: 3054
- 20 Sep 2005, 15:32
- Forum: Off topic
- Topic: world of warcraft f*ckup
- Replies: 7
- Views: 3054
world of warcraft f*ckup
well, sometimes even the "big ones" can make mistakes, but this one's especially funny: basically, blizzard managed to implement a disease "feature" that brought down whole servers :shock: http://www.shacknews.com/ja.zz?id=10760041 ...yes, not exactly tmw-related, interesting rea...
- 19 Sep 2005, 16:11
- Forum: Graphics Development
- Topic: woodland tileset
- Replies: 304
- Views: 68253
- 16 Sep 2005, 13:58
- Forum: TMW Classic
- Topic: fixed something MAJOUR
- Replies: 15
- Views: 6273
i like the current one, but how about custom ones per weapon class (bow -> arrow, sword/dagger/knife -> blade, spells -> sparkles)? as for the ground targeting, i'd say keep em as simple as possible (just a circle). or how about an outline around the target, this'd also make things clearer which one...
- 16 Sep 2005, 13:54
- Forum: TMW Classic
- Topic: Hitpoints
- Replies: 28
- Views: 10494
- 15 Sep 2005, 20:23
- Forum: Player talk
- Topic: Will TMW Ever Make Money?
- Replies: 39
- Views: 11097
someone could create his own server content, stick all the required files into a passworded archive (i think physfs supports that already, right?), thus keeping everything (mostly) gpl-conform (apart from the bit where they need to store the pw in the source). but of course the content quality'd nee...
- 14 Sep 2005, 14:09
- Forum: TMW Classic
- Topic: fixed something MAJOUR
- Replies: 15
- Views: 6273
- 13 Sep 2005, 00:19
- Forum: Graphics Development
- Topic: Desert Dried River Tileset
- Replies: 54
- Views: 22532
the train track could use more spacing between the wooden bars - which are a little thin. and like crush said, the perspective's weird - but as it is, it could also double as a fence, if you add some spikes (and maybe a few pillars). the rocks rock, but they have a few weird stripes/lines at the bot...
- 12 Sep 2005, 02:41
- Forum: Graphics Development
- Topic: woodland tileset
- Replies: 304
- Views: 68253
- 10 Sep 2005, 12:59
- Forum: Graphics Development
- Topic: Sprite Faces and Hair
- Replies: 120
- Views: 35702