Search found 191 matches

by ktm
20 Dec 2005, 12:09
Forum: Player talk
Topic: IRC channel
Replies: 44
Views: 20431

or, simply "telnet irc.freenode.net 6667". works on pretty much every system, too, be it *nix, windows, or whatever. only recommended for the truly hardcore netizen tho. 8)
by ktm
15 Dec 2005, 16:24
Forum: Off topic
Topic: Greetings.
Replies: 3
Views: 1814

careful with the latest official binary, it's an antique! :wink:
darrin: there have been a few improvements in the online parts of the game (new maps, npcs), so if you count those as releases...
by ktm
14 Dec 2005, 14:10
Forum: TMW Classic
Topic: it's christmas time
Replies: 17
Views: 6583

Re: SNOW!

I was thinking... would it be hard to make it snow 5 different snowflakes over and over, as in only 5 snowflake sprites going down in random areas of the screen. sprites? that'd be some pretty big-ass snowflakes... just compare them to the player model's head. just 1 or 2 white pixels per flake wou...
by ktm
07 Dec 2005, 11:54
Forum: TMW Classic
Topic: it's christmas time
Replies: 17
Views: 6583

we didn't think about the fire though, nice idea, even if it looks very bad if it's not animated... how about glowing coals and ashes instead? doesn't need to be animated to look good... the cliffs look a little artificial where they meet snowy, how about adding a variant with a little snow at the ...
by ktm
03 Dec 2005, 20:46
Forum: Graphics Development
Topic: My first sprite attempt
Replies: 20
Views: 9902

Verious wrote:Most people don't stand with their feet pointing out to the sides so much.
then again, people also usually don't have heads bigger than their torso. maybe this one has to stand like this to keep his head balanced and not fall over sideways :wink:
by ktm
28 Nov 2005, 06:06
Forum: TMW Classic
Topic: Spells...
Replies: 31
Views: 14655

nice. the middle of the ligtning could be a little lighter, but as you already said that's easily changed, and overall i really like it.
i just hope the engine's gonna support alpha transparency by the time it gets added, since it looks a little weird if seen against a dark background.
by ktm
11 Nov 2005, 04:08
Forum: TMW Classic
Topic: Monster link
Replies: 6
Views: 3442

try "spambot"...
by ktm
07 Nov 2005, 21:19
Forum: Player talk
Topic: Guilds
Replies: 22
Views: 6600

you don't "post" there, you "edit". register -> login -> go to guild page -> "edit" (small button at the top of the page).
by ktm
03 Nov 2005, 19:49
Forum: Support and Bug reports
Topic: X.Org/XFree fps differences
Replies: 5
Views: 2940

they might have a similar codebase, yet there -are- differences. and maybe the new kde draws a little more resources than the older version, too...
c'mon, 75fps isn't bad, remember that you'd only need about 10 fps to create the illusion of motion ^_^
by ktm
03 Nov 2005, 19:45
Forum: Player talk
Topic: Soul-less
Replies: 21
Views: 6631

because they have an unfair advantage over normal players, that's why. also, you get informed of that fact beforehand, so nobody's got the right to whine about losing his char.
by ktm
03 Nov 2005, 13:14
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Game Rules
Replies: 45
Views: 26665

now there 's a good idea :D something remotely similar crossed my mind earlier, how about the npcs, dependion on the region, had their own names for certain items? like, in the desert it's called "quecoat'l juice", in the icy plains something like "exotic green liquid" (but in th...
by ktm
02 Nov 2005, 21:56
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Game Rules
Replies: 45
Views: 26665

some (i don't remember which) mmorpg had an "unlock pvp" feature... you started off immune, and once you started pvp'in you couldn't go back. pvp'ers of couse couldn't attack non-pvp'ers. how about adding something similar as another "protection layer"? anyways, this thread looks...
by ktm
02 Nov 2005, 17:43
Forum: Support and Bug reports
Topic: Linux compile problem..
Replies: 5
Views: 2933

yeah, whatever... if we didn't have had to back up moussolini, we'd probably have won, and he would speak it too :wink: anyways, the above's just another lame dependency problem, not really interesting to anyone but the poster. so, who cares. (btw, und wenn wir (deutschen) immer weiter auf dem zeug ...
by ktm
02 Nov 2005, 16:56
Forum: Support and Bug reports
Topic: Linux compile problem..
Replies: 5
Views: 2933

"gui/../sound.h:27:23: Fehler: SDL_mixer.h: Datei oder Verzeichnis nicht gefunden"
check mal, ob die sdl-quellen denn auch im richtigen verzeichnis stecken; oder pass eben die pfadangaben in den tmw-quellen an. die restlichen zwei fehler sollten damit dann auch beseitigt sein.
by ktm
02 Nov 2005, 16:51
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Game Rules
Replies: 45
Views: 26665

"A few of us newbies collect as much GP as we can to pay this mercenary" ...and can only come up with about 2000gp, so he just leaves :P - newbies tend to be a little low on cash. you want anarchy, go play quake; you want to swear, go play cs. i think rules are neccessary (as long as you d...