Search found 774 matches
- 23 Nov 2010, 16:32
- Forum: Graphics Development
- Topic: [WIP] Desert Cliffs Tileset
- Replies: 35
- Views: 10680
Re: [WIP] Desert Cliffs Tileset
The cliffs IMHO are very nice and improved, I think you just need to give a little more contrast to one of the elements the sand or the cliffs they are sharing the same palette and that makes them look a bit flat, test a few more colors, may be add some blue-ish variations on the sand (preffered) or...
- 23 Nov 2010, 15:45
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18594
Re: [WIP] AxlTrozz new playerset
the legs are about double as long as they should be. Ok, I'm working on the shape, trying to shorten a bit. I'll keep the image progress updated so you can check it here, also Ill keep different layers so you can see the steps I followed to complete the char http://www.axltrozz.com/tmw/images/pbody...
- 22 Nov 2010, 20:19
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18594
Re: [WIP] AxlTrozz new playerset
@Bertram, thanks, I'll try to change the approach to a more manga style. So I took this one >> http://www.axltrozz.com/tmw/images/pbody0201.png >> http://www.axltrozz.com/tmw/images/pbody0201small.png as a base for the new concept. I'll post the xcf file on the repository so anyone can use it, modif...
- 20 Nov 2010, 18:26
- Forum: Graphics Development
- Topic: [FAIL] NPCs
- Replies: 29
- Views: 7498
Re: [FAIL] NPCs
Is an Alchemist and the look should reflect a science guy, like the nomads, forester, chef, casino manager they have a modern look but do the trick
Now if a wizard is required, well here is a wizard version >> or may be not. hehe
Now if a wizard is required, well here is a wizard version >> or may be not. hehe
- 20 Nov 2010, 16:00
- Forum: Graphics Development
- Topic: [FAIL] NPCs
- Replies: 29
- Views: 7498
Re: [FAIL] NPCs
Forget something on the alchimist + added new boots, old was did rapidly and i forget to change them.. redo alchimiste.png I hope you don't mind, I retouch just a little bit the alchemist assistant : http://www.axltrozz.com/tmw/images/alchimiste3.png now the Alchemist >> http://www.axltrozz.com/tmw...
- 19 Nov 2010, 17:22
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18594
Re: [WIP] AxlTrozz new playerset
HI Axl, Once we come to an agreement about at least the idle down character position, I'll add it in the dev server. Keep it up ;) Best regards. Thanks Bertram. Up to now I have no opinions in regards of any of the concepts, so I'll keep posting until some feedback comes. BTW here is a new one base...
- 19 Nov 2010, 15:25
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18594
Re: [WIP] AxlTrozz new playerset
A new try, before we start working on the wooden figure, just to keep the flow and try to find something nice to the eye,
This not the only try I've done, but this is somehow decent compared with the failures I've been having.
This not the only try I've done, but this is somehow decent compared with the failures I've been having.
- 16 Nov 2010, 20:29
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18594
Re: [WIP] AxlTrozz new playerset
Hi Axl, <off-topic>Thanks for your regular news. :)</off-topic> Could you or i name the technique? (From inkscape, for instance?) Best regards In order to get a good perspective we are going to use a real life model (I wanted a model girl but Iru said better not, just kidding :mrgreen: ) using a wo...
- 16 Nov 2010, 12:31
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18594
Re: [WIP] AxlTrozz new playerset
*Bump* well I had some issues with my ISP been blocked by the server but I have access again, thanks Irukard and Rotonen.
In a recent talk Irukard told me there is a possibility we can explore using a new technique to create the charset and the animation, we will post any success (or fail) here.
In a recent talk Irukard told me there is a possibility we can explore using a new technique to create the charset and the animation, we will post any success (or fail) here.
- 07 Nov 2010, 20:57
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18594
Re: [WIP] AxlTrozz new playerset
Hmm I think, the char is too humanoid, too real, I'll work in a less conventional version. or you let me know if concept1 is a good start.
- 06 Nov 2010, 17:54
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18594
Re: [WIP] AxlTrozz new playerset
@Freeyorp I guess not, AFAIK we are not planing to do that. Now going back to the charset, just to avoid any compliant about that is "naked", there is a temporary layer with underwear: http://www.axltrozz.com/tmw/images/pbody013.png http://www.axltrozz.com/tmw/images/pbody013small.png 1. I...
- 05 Nov 2010, 17:04
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18594
Re: [WIP] AxlTrozz new playerset
while we come to a concerted decision I'll work what is going to happen for sure and later add whatever the devs decide to do, and is a humanoid shape. So I'm trying to refine this shape unless anyone consider to keep looking for a better or decent shape :wink: : http://www.axltrozz.com/tmw/images/p...
- 05 Nov 2010, 15:52
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18594
Re: [WIP] AxlTrozz new playerset
@Crush, I just read the accepted articles of the wiki and I see what you saying, no classes. Also noted the elements and the basic accepted mana concept. I'm not the one to throw things over board, hehe so that's a good base. But still wondering about races because still there is no specific agreeme...
- 05 Nov 2010, 14:13
- Forum: Graphics Development
- Topic: [WIP] AxlTrozz new playerset
- Replies: 66
- Views: 18594
Re: [WIP] AxlTrozz new playerset
Oh no, don't tell me you threw the idea of the classless character system over board. Ohh yes ! and I didn't read whatever you are making the sarcastic reference, don't you think is simpler tell me something ? for example, "no", or just, "hey read this link ref." But somehow tha...
- 05 Nov 2010, 12:15
- Forum: Graphics Development
- Topic: RE: [WIP] AxlTrozz new playerset
- Replies: 2
- Views: 1647
Re: RE: [WIP] AxlTrozz new playerset
Hey Len, nice to see you over here, thank you for the feedback good points there, I'm taking all in count.
Thank you again and please post any comment any time
Regards
Thank you again and please post any comment any time
Regards