Search found 212 matches

by octalot
21 Jan 2009, 23:30
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Additional mapping ideas ...
Replies: 13
Views: 2399

Re: Additional mapping ideas ...

Crush wrote:Regarding a more dynamic game environment:
Server-sided script bindings and netcode for exchanging map tiles on-the-fly are on my todo list.
Will that include changing the collision layer / some other way to destroy and rebuilt walkways?
by octalot
20 Jan 2009, 22:07
Forum: Graphics Development
Topic: [WIP] guy fawkes mask
Replies: 20
Views: 5470

Re: [WIP] guy fawkes mask

Possible other death poses:
The left or right frame turned face down, without the the headband.
A bonfire instead.
by octalot
20 Jan 2009, 01:27
Forum: Graphics Development
Topic: [WIP] Animated dripping cave walls
Replies: 2
Views: 2669

[WIP] Animated dripping cave walls

Animated water dripping down the cave walls. In general they probably shouldn't be used as much as in this screenshot: screenshot_cave_ani_dripping.png In a high-magic area, it might be fun to make the sparkles go upwards. These tiles are somewhat difficult to see in Tiled, as you can see: cave_ani_...
by octalot
17 Jan 2009, 19:05
Forum: Court House (Abuse Forum)
Topic: SHARIGAN TWICE AGAIN!!!
Replies: 1
Views: 565

Re: SHARIGAN TWICE AGAIN!!!

If he's botting then he could be doing anything else, including reading the forums. A thread like this risks warning him that he's been spotted.
Having said that, he does seem to be in a rather oft-visited location.
by octalot
17 Jan 2009, 18:56
Forum: Player talk
Topic: Rules clarification about multi-playing
Replies: 4
Views: 756

Rules clarification about multi-playing

Came up in in-game conversation earlier, with different opinions about whether it would count under the botting rule. So I thought I'd ask for a rules clarification. 1 player with 2 characters, playing both at the same time. Attacks a mouboo or snake in one window, then while waiting for the combat ...
by octalot
17 Jan 2009, 15:44
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Bosses and stronger monsters
Replies: 4
Views: 1385

Re: Bosses and stronger monsters

Please join the graphics team and make one :)
by octalot
09 Jan 2009, 22:40
Forum: Graphics Development
Topic: [REQ] animated tiles
Replies: 8
Views: 1375

Re: [REQ] animated tiles

It would help to have a test environment set up for artists to slot potential tilesets in to. To view an animation in both GIMP's animation tool and TMW, the artist would need to rearrange their tileset.

Attached is a WIP that might work, but I haven't seen it move yet.
by octalot
08 Jan 2009, 15:50
Forum: Graphics Development
Topic: [WIP] Cave foliage
Replies: 9
Views: 4579

Re: [WIP] Cave foliage

I'm looking for comments about the existing tiles, before I finish the creeper sets. The water needs a complete rework, that comes later. Might be best to split this in to two sets. Artifacts on the ground are attempting to get the screenshot small enough for the forum's file size limit (the in-cave...
by octalot
05 Jan 2009, 16:30
Forum: TMW Classic
Topic: [RC] Cave south exits
Replies: 17
Views: 4067

Re: [WIP][POLL] Cave south exits

Voting's currently split between E and J, and the latest one (K) combines the best bits of both (IMO). It's also hard to know if people are seeing the thread again or just leaving their old votes, so I don't want to restart the voting yet again. I'm going to set this to RC for shipping Freeyorp's la...
by octalot
05 Jan 2009, 00:22
Forum: TMW Classic
Topic: Testing period on enigma.dy.fi until 11th of January 2009
Replies: 22
Views: 4627

Re: Testing period on enigma.dy.fi until 11th of January 2009

Tulimshar's mine is now in the middle of the new newbie zone, but is still a level 40+ area with aggressive monsters at the entrance. I think an introductory yellow slime area like the demon mines would be nicer.
by octalot
04 Jan 2009, 22:32
Forum: TMW Classic
Topic: Testing period on enigma.dy.fi until 11th of January 2009
Replies: 22
Views: 4627

Re: Testing period on enigma.dy.fi until 11th of January 2009

Fluffies seem to give too much XP compared to other monsters, considering their weak attack.
by octalot
04 Jan 2009, 22:02
Forum: TMW Classic
Topic: Testing period on enigma.dy.fi until 11th of January 2009
Replies: 22
Views: 4627

Re: Testing period on enigma.dy.fi until 11th of January 2009

Sandra's red scorpion text needs to be updated, as they're now on the beach.
by octalot
04 Jan 2009, 22:00
Forum: TMW Classic
Topic: Testing period on enigma.dy.fi until 11th of January 2009
Replies: 22
Views: 4627

Re: Testing period on enigma.dy.fi until 11th of January 2009

(assuming this thread is the place for feedback on these changes)

I like the change to safe monsters between Tulimshar and Hurnscald.

As 002-1 (desert just south of Tulimshar) has become a much lower level area, I think the sandstorm should be removed from that map.
by octalot
03 Jan 2009, 17:23
Forum: TMW Classic
Topic: Male Spell Caster
Replies: 15
Views: 3282

Re: Male Spell Caster

I think the existing stab-attack sequences could be used for casting with a wand, with different timing for the frames. It wouldn't do for staves though. The final frame of this unarmed one might be used for a staff held horizontally, but maybe that's wishful thinking for a way to get this good anim...