Search found 33 matches
- 03 Dec 2008, 18:09
- Forum: Court House (Abuse Forum)
- Topic: Watching TV while attacking [please move to Player talk]
- Replies: 13
- Views: 2152
Re: Bat Cave Bots Sept. 4th
"mentally AFK killing." What are you the thought police? If he responded after a minute or two, who cares. However, he didn't respond to chat for like an hour, and Trelos was probably botting. Ironically, you are ready to condemn stand-still xp camps as botter havens and people who watch T...
- 03 Dec 2008, 17:51
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Changes to the new mine
- Replies: 50
- Views: 9729
Re: Changes to the new mine
I don't understand why you want a levels so much. The point of game is to have fun and get friends, not to be strongest and on biggest level. That's why it is GAME, not real life. And where's fun standing on one place holding two keys????? That's just LAME... Again: holding down two keys while occa...
- 03 Dec 2008, 17:42
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Changes to the new mine
- Replies: 50
- Views: 9729
Re: Changes to the new mine
Tedious (moving around looking for things to fight) xp often encourages botting. Possibly. So you mean that in order to discourage them, it should be more easy for them to level up while botting? :? First ban of a botter in the new mines, AFTER the changes (by you even) Doesn't prove there were non...
- 03 Dec 2008, 06:32
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Changes to the new mine
- Replies: 50
- Views: 9729
Re: Changes to the new mine
For the record, even if that was not the purpose of the change, I'm very thankful for changes that make botting harder or less attractive, such as requiring that players move around a bit. I'm particularly thankful for such changes in big maps that are hard to check for bots, such as the new mine. ...
- 03 Dec 2008, 06:30
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Changes to the new mine
- Replies: 50
- Views: 9729
Re: Changes to the new mine
For the record, even if that was not the purpose of the change, I'm very thankful for changes that make botting harder or less attractive, such as requiring that players move around a bit. I'm particularly thankful for such changes in big maps that are hard to check for bots, such as the new mine. ...
- 01 Dec 2008, 17:17
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Changes to the new mine
- Replies: 50
- Views: 9729
Re: Changes to the new mine
Please stop posting in this thread you are not contributing anything valuable. I know it might be hard for your ego but you have no idea what you're talking about. Thanks. When you have no respect for the people you are discussing with then you are the one who shouldn't be posting here. Respect is ...
- 30 Nov 2008, 19:52
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: [DIS]xp for quests
- Replies: 5
- Views: 1489
Re: [DIS]xp for quests
I agree. I think this is a perfect way to offer more variety in ways to gain xp. Obviously, repeatable quests should be excluded as this could lead to the buying of levels.
- 30 Nov 2008, 19:02
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Changes to the new mine
- Replies: 50
- Views: 9729
Re: Changes to the new mine
radiant: It is highly likely that you have never even played another MMO. Every last one has xp camps in one form or another, viable ones even! It is obvious that you think anyone who doesnt constantly wander around like you is a botter. It is obvious that you want to make leveling up harder for new...
- 30 Nov 2008, 06:23
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Changes to the new mine
- Replies: 50
- Views: 9729
Re: Changes to the new mine
Automatic James, In regard to the second: There are plenty of places to run around to groups of monsters and gain xp, how is giving people the option to stand in one spot going to drive away players? Giving options always drives away people who don't like being at the long end of those options. If ...
- 30 Nov 2008, 06:09
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Changes to the new mine
- Replies: 50
- Views: 9729
Re: Changes to the new mine
Grinding is the main reason for botting. Hence making grinding easier is anti-botting? Still, I'm with providing variable and rewarding gameplay instead of making powergrinding easy. What? If powergrinding is hard, it encourages people to get fed up and just use a bot, yet you don't want to make it...
- 30 Nov 2008, 03:28
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Changes to the new mine
- Replies: 50
- Views: 9729
Re: Changes to the new mine
Hi, for reference, the mines were not changed because of any botting concerns (though those factored in a little), but (a) to reduce the `zoo' factor of these dungeons and (b) to introduce enough spawn delay to allow players to actually clean up rooms (though this is still hard in some places). I a...
- 30 Nov 2008, 02:42
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Rebalanced XP values
- Replies: 8
- Views: 2959
Re: Rebalanced XP values
Fire Goblin: Agreed. Bat: Balancing things this way is a slippery slope I would rather not head towards... would look at raising values on other mobs first. Rudolph Slime - Hmm, I'm in the air on this one. Log Head, Cave Snake, Sea Slime: These monsters give less experience because they drop desirab...
- 30 Nov 2008, 00:52
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Changes to the new mine
- Replies: 50
- Views: 9729
Re: Changes to the new mine
I like the change. It means you have to move around to get exp. instead of just camp. MK I would like to add that this is a big problem. Just because YOU might like to run around looking for something to kill half the time when you could be getting steady xp does not me I want to do the same. If I ...
- 29 Nov 2008, 23:53
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Changes to the new mine
- Replies: 50
- Views: 9729
Re: Changes to the new mine
The real nerve wrecker here seems to be the lack of proper endgame (high level) content. Please separate that discussion out of this thread into a new one or use an existing thread on the subject. This thread is about the new mine. My point is that the new mine gave me content I enjoyed, and now th...
- 29 Nov 2008, 23:15
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Changes to the new mine
- Replies: 50
- Views: 9729
Re: Changes to the new mine
Is it actually supposed to be an efficient (spoken with an implication of "low-risk" as well), high-level spot for gaining XP? Is there even supposed to be any place in the game where you can keep rolling through levels even into the 70s, 80s, and 90s in a short time and without putting y...