Search found 414 matches
- 21 Sep 2005, 18:25
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 103694
First of all a couple of remarks: the getting-hit frames are not required, nor necessary (at least for the moment), so you can skip them for the moment. Gotcha. I said hardly, because before switching we will have to adapt the code to use a different number of frame, a different size for the sprite...
- 21 Sep 2005, 17:11
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: fatigue system.
- Replies: 17
- Views: 7896
- 21 Sep 2005, 17:04
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 103694
Now that the forum is finally back online (maci!!! :P )... Everything's finally more or less back to normal on my computer. As you can see below, I didn't get much done over the summer, and I haven't really had any working time terribly recently (not that it would have mattered, before I got Photosh...
- 18 Sep 2005, 18:56
- Forum: Support and Bug reports
- Topic: newest mac binary. ha! Beat you all!
- Replies: 50
- Views: 26261
- 18 Sep 2005, 17:39
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Living a better TMW through merchandise
- Replies: 12
- Views: 5066
- 18 Sep 2005, 17:37
- Forum: Support and Bug reports
- Topic: newest mac binary. ha! Beat you all!
- Replies: 50
- Views: 26261
- 18 Sep 2005, 17:35
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 103694
Re: What about a still stand, and a fight one ?
Maybe we should think about showing the difference between a peaceful character walking in the city without handed weapon, and a prepared to combat one with a sword or something else on the fist. I personally think we should head to have two separate standing position. But I'm not an artist, and i ...
- 18 Sep 2005, 13:51
- Forum: Graphics Development
- Topic: Login Wallpapers (This is not a flame topic)
- Replies: 136
- Views: 31145
Why did you put it on the first page? Anyway... I am liking the new text, and having looked a bit, I like the slightly darker background color (it's a bit less glaring than what we currently have). However, I still prefer the logo as we have it already; I just think it looks better with the white li...
- 18 Sep 2005, 13:14
- Forum: Support and Bug reports
- Topic: newest mac binary. ha! Beat you all!
- Replies: 50
- Views: 26261
- 18 Sep 2005, 13:12
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Need some suggestions.
- Replies: 12
- Views: 5845
Allright, did that, got it to work. One thing I would like to see down the road: the music is hindered somewhat by the rather poor quality of synthesization being used. This is particularly apparent whenever brass or woodwind instruments are used; they really don't sound anything like the actual ins...
- 18 Sep 2005, 12:22
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Need some suggestions.
- Replies: 12
- Views: 5845
- 18 Sep 2005, 01:56
- Forum: Graphics Development
- Topic: Character sprites
- Replies: 321
- Views: 103694
question for you tal and tmw in general. I know the liscense this is under you can more less use anything from the game right... well I was wondering if you cared if I used the above sprite set for my game... I wanted to use that just as a base... even if it is like I said about im still going to a...
- 18 Sep 2005, 01:49
- Forum: Graphics Development
- Topic: woodland tileset
- Replies: 304
- Views: 68229
- 17 Sep 2005, 06:47
- Forum: Graphics Development
- Topic: created more pots
- Replies: 18
- Views: 6996
Well, what I meant was, the actual pots can take up that whole space. But anyway. Some tips to help you out. The general construction of the pots is nice, and with a little bit of work they can really look quite good. A few things to help do so: * Take out the black outlines. It's really tempting to...
- 17 Sep 2005, 06:15
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Need some suggestions.
- Replies: 12
- Views: 5845