Search found 583 matches
- 06 May 2013, 17:26
- Forum: Graphics Development
- Topic: Mad-Clock (Mob) [wip] (cc) -by -sa, gpl
- Replies: 1
- Views: 1245
Re: Mad-Clock (Mob) [wip] (cc) -by -sa, gpl
That might be usable in the context of Thermin/steampunk. In the other areas of tmw, the technical aspect doesn't really fit.
- 05 May 2013, 21:03
- Forum: Graphics Development
- Topic: Thinking about making new armor [cpt]
- Replies: 16
- Views: 5248
Re: Thinking about making new armor [cpt]
That's problematic, as it would still be only one equipment slot. So if it's the chest armor slot, it'd be still possible to equip something else on the leg armor slot.meway wrote:I'm going to make it a one piece.
- 05 May 2013, 21:00
- Forum: Graphics Development
- Topic: Blupar - A pinkie alternative (mob) [wip] (CC) by-sa, gpl
- Replies: 4
- Views: 2910
Re: Blupar - A pinkie alternative (mob) [wip] (CC) by-sy
I like the newt-like look.
As an additional explanation, I need some evil or creepy versions of woodland monsters for the Orum and Waric follow-up quest I'm working on.
As an additional explanation, I need some evil or creepy versions of woodland monsters for the Orum and Waric follow-up quest I'm working on.
- 05 May 2013, 19:12
- Forum: Support and Bug reports
- Topic: Brodmir cave bug
- Replies: 3
- Views: 1467
Re: Brodmir cave bug
Thanks for the report! :) We started looking at the script and didn't yet find how this can happen. That's why I disabled the NPC on the main server for now. V0id pushed a modification I put on the testserver, which should solve the problems nevertheless: https://github.com/themanaworld/tmwa-server-...
- 05 May 2013, 18:53
- Forum: TMW Classic
- Topic: add a daily quest in Nivalis
- Replies: 8
- Views: 4462
Re: add a daily quest in Nivalis
Some kind of trapper living in the building in the Snow Forest sounds like very good idea. I plan a lot of quests using all the animal drops in the barbarian village, but since there's not progress on that, we can add a daily quest for that in the meanwhile, and eventually remove it again once the v...
- 04 May 2013, 17:10
- Forum: TMW Classic
- Topic: TEST: bugfixes on Brodomir and Candle Helmet quest
- Replies: 12
- Views: 4552
Re: TEST: bugfixes on Brodomir and Candle Helmet quest
During the last server restart, the fixes on these two quests got on the main server. But we got some reports that there are still issues with the rewards of the PvP Cave, so I disabled the NPC on the main server again.
So there's more testing on this needed.
So there's more testing on this needed.
- 01 May 2013, 19:28
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: User Groups
- Replies: 49
- Views: 13111
Re: User Groups
Not all active content developers are committee members, if that was the impression, that was a misunderstanding. Does that mean that we need another forum group "developers" between contributors and committee members? When that's the case, please send me a PM with the member lists. I don...
- 01 May 2013, 19:23
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: User Groups
- Replies: 49
- Views: 13111
Re: User Groups
There was allot of time and effort put into each and every one of these things and I don't appreciate you saying I haven't been active since 2011 based off of one link. I didn't say you were not active. I said I tend not to see you as active developer. You've been very active in posting in the foru...
- 01 May 2013, 18:29
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: User Groups
- Replies: 49
- Views: 13111
Re: User Groups
The active content developers should now all be committee members. So I am a committee member? Not all active content developers are committee members, if that was the impression, that was a misunderstanding. Regarding meway being active, as I already said it's difficult to draw the line between ac...
- 29 Apr 2013, 15:02
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: User Groups
- Replies: 49
- Views: 13111
Re: User Groups
I've tried to create a picture that shows of how I see contributors/developers (I usually don't use gimp...): conanddev.png As far as I see it, developers and contributors aren't different groups, but developers are a subgroup of contributors. There's also a difference between active and inactive de...
- 27 Apr 2013, 23:09
- Forum: TMW Classic
- Topic: Allow/switch to CC-BY-SA as license for graphics and sounds
- Replies: 82
- Views: 30330
Re: Allow/switch to CC-BY-SA as license for graphics and sou
When will the decision be taken? Since it seems to be a legally unclear situation, we're not going to use graphics that are licensed only CC-BY-SA while we still use graphics that are licensed GPL only. I've talked to Alige and he's going to provide the information of authors for the graphics used ...
- 24 Apr 2013, 16:15
- Forum: Support and Bug reports
- Topic: inventory full of ?s with mostly 5-digit-item-IDs
- Replies: 8
- Views: 2380
Re: inventory full of ?s with mostly 5-digit-item-IDs
Can you tell us as exactly as possible when you noticed the problem for the first time?
- 22 Apr 2013, 20:12
- Forum: Support and Bug reports
- Topic: chipchip on mauve herbs
- Replies: 22
- Views: 6014
Re: chipchip on mauve herbs
We've updated the monster spawn definitions on both client-data and server-data to match the names from mob_db. Since at least one of the names given in the magic.conf matches the actual monster name, #chipchip should work on all maps after the next release. The fixes o11c did on the converter will ...
- 22 Apr 2013, 15:59
- Forum: TMW Classic
- Topic: TEST: bugfixes on Brodomir and Candle Helmet quest
- Replies: 12
- Views: 4552
Re: TEST: bugfixes on Brodomir and Candle Helmet quest
However I did this... I made my one shirt and one pants for character. Went to cave and made 13 more shirts and 15 pants. Total of 14 Shirts with the one I'm equipped in inventory. I put 12 up for prize and after clicking ok 12 shirts went up for prize but it unequipped my shirt I was wearing. I am...
- 22 Apr 2013, 15:14
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: A few ideas to improve newby retention
- Replies: 3
- Views: 1687
Re: A few ideas to improve newby retention
Wushin is working on quite a lot of content targeted at Tulimshar and the area around it. One quest in that context is ready for testing: http://forums.themanaworld.org/viewtopic.php?f=13&t=17304 and since it's repeatable, I hope it might lead players to Tulimshar regularly. Everyone can help to...