Search found 583 matches
- 21 Apr 2013, 19:17
- Forum: TMW Classic
- Topic: TEST: bugfixes on Brodomir and Candle Helmet quest
- Replies: 12
- Views: 4563
Re: TEST: bugfixes on Brodomir and Candle Helmet quest
Thanks for the testing and feedback! :) It worked fine with shirt as prize etc.. I had no problem getting things back after 10 min. time out. Did you try it out with several amounts of shirts? Note : Only thing that might make a difference is, I used the GM command last time on server to get 200 app...
- 21 Apr 2013, 12:15
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: A suggestion for a new quest - fishing -
- Replies: 11
- Views: 4281
Re: A suggestion for a new quest - fishing -
jenalya, well im not sure on the game mechanic's but it could be a mini-game(i guess like a daily quest) that after completed it offers a source for food. I suppose it could be like the clover patches if you see a area where fish are jumping you click (with your fishing pole equipped) and fish but ...
- 19 Apr 2013, 18:38
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: A suggestion for a new quest - fishing -
- Replies: 11
- Views: 4281
Re: A suggestion for a new quest - fishing -
That's an interesting idea. What I didn't understand was how you intend the actual fishing to take place. Do you mean it as kind of a minigame (similiar to shooting at the target at Gwendolyn or brewing monster oil) or as some form of fighting against fish monsters? Or something completely different...
- 19 Apr 2013, 18:05
- Forum: Graphics Development
- Topic: Tileset atlases
- Replies: 1
- Views: 1805
Tileset atlases
4144 suggested to define tileset atlases to make the drawing of maps more performant. As far as I understood, the client draws a map tile by tile, and everytime the next tile is on a different image than the one drawn before, it has to perform a costly bind() operation to access the other file. Atla...
- 18 Apr 2013, 19:34
- Forum: TMW Classic
- Topic: Allow/switch to CC-BY-SA as license for graphics and sounds
- Replies: 82
- Views: 31534
Re: Allow/switch to CC-BY-SA as license for graphics and sou
I've been contacting people from creative commons and gnu to get a better educated opinion whether it's possible to use graphics together of which some might be only GPL and some only CC-BY-SA, and the overall conclusion was that the copyleft of both licenses probably clashes (accompanied by "I...
- 16 Apr 2013, 19:07
- Forum: Support and Bug reports
- Topic: chipchip on mauve herbs
- Replies: 22
- Views: 6015
Re: chipchip on mauve herbs
I have looked at the spawn definitions of Mauve Plants ("MauvePlant" is the value given in mob_db.txt), and found - "Mauve Herb" 11 times - "Mauve" 2 times - "Mauve Plant" 3 times In magic.conf there is PROCEDURE shear-drop(target, target2, item, prob) = IF (t...
- 15 Apr 2013, 14:49
- Forum: Support and Bug reports
- Topic: chipchip on mauve herbs
- Replies: 22
- Views: 6015
Re: chipchip on mauve herbs
Hm, looking at the magic code, there isn't any difference between the calls for the herbs: https://github.com/themanaworld/tmwa-server-data/blob/master/world/map/conf/magic.conf.template#L827 I just did some brief testing, and on the testserver I didn't get anything from doing chipchip on mauve herb...
- 15 Apr 2013, 14:31
- Forum: TMW Classic
- Topic: Tonori: modification suggestion
- Replies: 22
- Views: 7700
Re: Tonori: modification suggestion
Second thing is. The distance between Tulimshar and Gispaa looks on the world concept overview like it's thrice the size of full Argaes. Tough we only have a very small part mapped out on Argaes to fill the whole continent on Tonori and keep the size relations to the World Geography would need more...
- 15 Apr 2013, 06:31
- Forum: Graphics Development
- Topic: revamped lava, now in tileset form
- Replies: 8
- Views: 2782
Re: revamped lava, now in tileset form
When looking at the mapped lava lakes, you can see very clearly where a tile starts and ends. In order to make it look good, it's needed to change the pattern of the lava, so it doesn't have such remarkable parts which makes the eyes notice the grid. See here for a more detailed explanation of what ...
- 14 Apr 2013, 22:09
- Forum: TMW Classic
- Topic: TEST: bugfixes on Brodomir and Candle Helmet quest
- Replies: 12
- Views: 4563
Re: TEST: bugfixes on Brodomir and Candle Helmet quest
That item doesn't exist, I assume the author of the dialog put it there for additional background story. Similiar to the Wumpus Eggs Rauk talks about.Johanne Laliberté wrote:Because I want to try it with the Piles of Sand, so tell me who drops the Pile of Sand and what is the ID of this item?
- 14 Apr 2013, 11:20
- Forum: TMW Classic
- Topic: TEST: bugfixes on Brodomir and Candle Helmet quest
- Replies: 12
- Views: 4563
TEST: bugfixes on Brodomir and Candle Helmet quest
On the testserver there are currently bugfixes available which we'd like more testing on before we put it on the mainserver. 1) Brodomir PVP cave (@warp 009-6) There was a problem with setting several equipment items as prize. While testing you should try out different amounts of items as prize, and...
- 10 Apr 2013, 15:00
- Forum: TMW Classic
- Topic: Allow/switch to CC-BY-SA as license for graphics and sounds
- Replies: 82
- Views: 31534
Re: Allow/switch to CC-BY-SA as license for graphics and sou
How does attribution affect screenshots that get published on a 3rd party website? How do I attribute my avatar? Copyright on game screenshots in general is actually a pretty tricky question. I tried some research on this, but didn't really find a clear statement, only some people guessing it falls...
- 07 Apr 2013, 10:29
- Forum: Graphics Development
- Topic: walking stick
- Replies: 10
- Views: 3531
Re: walking stick
This is a funny idea, though I'm not sure it'll work with the playerset.
Here you can find it:
https://github.com/themanaworld/tmwa-cl ... e_base.png
https://github.com/themanaworld/tmwa-cl ... e_base.png
Here you can find it:
https://github.com/themanaworld/tmwa-cl ... e_base.png
https://github.com/themanaworld/tmwa-cl ... e_base.png
- 06 Apr 2013, 08:33
- Forum: TMW Classic
- Topic: Allow/switch to CC-BY-SA as license for graphics and sounds
- Replies: 82
- Views: 31534
Allow/switch to CC-BY-SA as license for graphics and sounds
We're thinking about also allowing CC-BY-SA as license for graphics and sounds in tmw. This idea has been floating around since a while now, and I figured it's time to come to a conclusion about it. So far tmw exclusively uses GPL as license for all it's content, but the GPL was written with softwar...
- 05 Apr 2013, 21:38
- Forum: Graphics Development
- Topic: [WIP] Rudolph Red Nose
- Replies: 50
- Views: 16498
Re: [WIP] Rudolph Red Nose
All right, I updated the icon. https://github.com/themanaworld/tmwa-cl ... c30c7d619c Thanks for pointing out my mistake.