Search found 7352 matches
- 05 Feb 2015, 12:17
- Forum: Court House (Abuse Forum)
- Topic: [de-gm] Remove o11c's GM priveledges
- Replies: 3
- Views: 7957
Re: [de-gm] Remove o11c's GM priveledges
I'm suggesting reverse process as o11c abuses his privileges and makes judgment without reaching consensus. He was also not elected to have any GM rights on running server and thus is abusing his administrative power acting as GM. Regards. Developers and admins have certain GM rights for testing an...
- 20 Jan 2015, 14:51
- Forum: TMW Classic
- Topic: Some question & ideas for Aidan&Ishi
- Replies: 8
- Views: 3265
Re: Some question & ideas for Aidan&Ishi
Nice animation. TMW could need more little motion like this. However, you should avoid perfect diagonals. It looks quite artificial.Bock wrote:On a table where there was a basket will be some item for Aidan.
- 07 Jan 2015, 08:53
- Forum: Graphics Development
- Topic: [FND] Mob & some ideas
- Replies: 47
- Views: 25277
Re: [FND] Mob & some ideas
Give it a more polygonal shape and you have an interesting new moster (albeit a completely unrelated one).Mr.SlothFromSpace wrote:I gave it a try and used the texture of the wolf as reference...
I end up with a rock with wings lol where did i messed up?
- 01 Jan 2015, 14:56
- Forum: Graphics Development
- Topic: [WIP] Tileset - feel free to alter and give ideas.
- Replies: 6
- Views: 4846
Re: [WIP] Tileset - feel free to alter and give ideas.
The new floor seems to induce a slight case of the Cafe Wall Illusion. That's really distracting. Is that intentional?
- 31 Dec 2014, 19:15
- Forum: Graphics Development
- Topic: [WIP] Tileset - feel free to alter and give ideas.
- Replies: 6
- Views: 4846
Re: [WIP] Tileset - feel free to alter and give ideas.
A great start. In the long run you might want to reduce the contrast a bit to make sure sprites still stand out, but there is plenty of time for this.
The bricks might benefit from a bit more noise.
The bricks might benefit from a bit more noise.
- 16 Dec 2014, 14:04
- Forum: Support and Bug reports
- Topic: Manamarket item dissappear
- Replies: 3
- Views: 1872
Re: Manamarket item dissappear
Circlets were... a bit problematic recently.
- 03 Dec 2014, 16:33
- Forum: Player talk
- Topic: What is 'Target Aquired. Locking on Now.' in xmas boss fight
- Replies: 11
- Views: 3628
Re: Is it normal?
Merged the thread "what is this" with the much more clearly named thread "What is 'Target Aquired. Locking on Now.' in xmas boss fight". Please try to formulate a subject line for your threads which makes it obvious what the thread is about to avoid duplicate topics.
- 19 Nov 2014, 16:54
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: NEW IDEA: Creating New Island "Old China Town"
- Replies: 5
- Views: 2323
Re: NEW IDEA: Creating New Island "Old China Town"
When you would like to lead this sub-project you should start with a detailed todo list of which assets need to be created.
- 03 Nov 2014, 16:36
- Forum: Player talk
- Topic: Troll Alert!!!
- Replies: 2
- Views: 1191
Re: Troll Alert!!!
Moved from Court House to Player Talk.
The terranite cave is a PvP area. Killing other people is the purpose of a PvP area and just in itself not abusive behavior.
The terranite cave is a PvP area. Killing other people is the purpose of a PvP area and just in itself not abusive behavior.
- 06 Oct 2014, 13:43
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Regarding Emotes
- Replies: 14
- Views: 4657
Re: Regarding Emotes
wait someone copyrighted the troll face? A creative work is "copyrighted" automatically the moment it is created. The author doesn't need to perform any further action to be able to claim copyright. A registration with an official entity is optional. How could you prove original art on th...
- 06 Oct 2014, 13:39
- Forum: Off topic
- Topic: Few Questions
- Replies: 11
- Views: 1818
Re: Few Questions
It should be possible to use smaller or larger sprites, but the tilesize of 32x32 tiles is quite hardcoded, so when you use much smaller sprites, it might look strange when they move in increments larger than themselves.
- 18 Sep 2014, 16:06
- Forum: TMW Classic
- Topic: World Map Replacement [WIP]
- Replies: 6
- Views: 2704
Re: World Map Replacement [WIP]
As Each map is a Square on the Raster (which is an overlay). Includes the edge. Map Name: ww-xx-yy-dd-rr ww = World xx = X raster position yy = Y raster position dd = Depth of map. 50 being sea level or world map. rr = Room, building, etc on that level. I think both dd and rr should be left out whe...
- 16 Sep 2014, 13:06
- Forum: Off topic
- Topic: TMW's goal
- Replies: 24
- Views: 42105
Re: TMW's goal
Why Secret of Mana btw? I totally love SoM and played it countless times (even played Hard-SoM and helped with the german translation of SoM2 ), but TMW is nowhere near SoM. That's not even about the content itself, the game style, battle system, magic system, nearly everything is so different from...
- 17 Jul 2014, 13:33
- Forum: Player talk
- Topic: Is Manaworld dead or dying slowly?
- Replies: 75
- Views: 28446
Re: Is Manaworld dead or dying slowly?
Discussion about notification system moved to new thread "Notifcation System" in Feedback.
- 17 Jul 2014, 13:27
- Forum: Player talk
- Topic: Magic level 3, 4 and 5 roadmap
- Replies: 25
- Views: 7299
Re: Magic level 3, 4 and 5 roadmap
Spell: #kruit Class: level 3 Nature (I think - not sure) Needed Item: Yeti Tear Effect: Freezes all monsters on current screen for 10 seconds - can't attack monster while frozen, use for escape from mobs ...and also annoy all other players on the screen because they can not continue their current f...