Search found 194 matches
- 19 Jun 2007, 15:44
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: character/race idea ...
- Replies: 12
- Views: 3224
without looking at the source, cause i'll get lost, could you tell me are you sorta lining up all the layers of clothing in a particular order and then making a snapshot in memory of that, using that snapshot ... or are you actually lining up all the layers with a different z-index for each layer an...
- 18 Jun 2007, 20:14
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: character/race idea ...
- Replies: 12
- Views: 3224
- 18 Jun 2007, 19:52
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: character/race idea ...
- Replies: 12
- Views: 3224
- 18 Jun 2007, 19:21
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: character/race idea ...
- Replies: 12
- Views: 3224
character/race idea ...
it appears that you are using a base character and composting graphics on top of the base, whenever they equip new stuff ... from a programmer's p.o.v. is this faster/less resource intensive than using a guid system, where the guid represents a specific character, a specific race, with specific clot...
- 16 Jun 2007, 05:17
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: exp idea
- Replies: 9
- Views: 4214
- 16 Jun 2007, 05:14
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: NPC money
- Replies: 2
- Views: 1741
- 16 Jun 2007, 02:12
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Bank
- Replies: 17
- Views: 5650
- 16 Jun 2007, 02:02
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: couple of ideas about inventory storage
- Replies: 6
- Views: 2541
- 14 Jun 2007, 15:51
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: couple of ideas about inventory storage
- Replies: 6
- Views: 2541
couple of ideas about inventory storage
first the npc dialog boxes ... i find them cumbersome. the fact that you have to talk to an npc and then wait for a response dialog (i.e. - will you do a quest for me? [wait for new screen that has a yes or no box]) why not integrate the answers into the bottom options of the dialog boxes? also the ...
- 22 Feb 2007, 01:44
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: possible new tileset idea ...
- Replies: 1
- Views: 1284
possible new tileset idea ...
just thought i'd throw this out there ... i think a tileset should run tiles of different types vertically while special variations of a tile should go horizontally. what are these special variations: let's take grass as an example of a type ... grass will have variations like grass at night, or in ...
- 22 Feb 2007, 01:36
- Forum: TMW Classic
- Topic: SVG's ...
- Replies: 15
- Views: 3518
- 21 Feb 2007, 21:34
- Forum: TMW Classic
- Topic: SVG's ...
- Replies: 15
- Views: 3518
- 21 Feb 2007, 04:02
- Forum: TMW Classic
- Topic: SVG's ...
- Replies: 15
- Views: 3518
also interesting link for code developers (as opposed to artists):
http://www.khronos.org/openvg/
looks like an api related to opengl ... i'm not sure if opengl is in play here or not, but i thought i'd mention it. this api is a vector graphics accelerator ...
http://www.khronos.org/openvg/
looks like an api related to opengl ... i'm not sure if opengl is in play here or not, but i thought i'd mention it. this api is a vector graphics accelerator ...
- 21 Feb 2007, 03:48
- Forum: TMW Classic
- Topic: SVG's ...
- Replies: 15
- Views: 3518
SVG's ...
for those of you who read my posts on irc in regards to using svg's, i will use this thread as a knowledge base for everything pertaining to svg's that will be used in some forked version of tmw (or of the real thing, if support is added) ... this is an RFC (request for comments) situation, please f...