Search found 194 matches

by zick
19 Jun 2007, 15:44
Forum: Feedback / Feature Requests / Content Suggestions
Topic: character/race idea ...
Replies: 12
Views: 3224

without looking at the source, cause i'll get lost, could you tell me are you sorta lining up all the layers of clothing in a particular order and then making a snapshot in memory of that, using that snapshot ... or are you actually lining up all the layers with a different z-index for each layer an...
by zick
18 Jun 2007, 20:14
Forum: Feedback / Feature Requests / Content Suggestions
Topic: character/race idea ...
Replies: 12
Views: 3224

what about a game like maple story ... they've got billions of options it seems like, yet the install is around 600 meg. how do they get around this?
by zick
18 Jun 2007, 19:52
Forum: Feedback / Feature Requests / Content Suggestions
Topic: character/race idea ...
Replies: 12
Views: 3224

gotcha ...
by zick
18 Jun 2007, 19:21
Forum: Feedback / Feature Requests / Content Suggestions
Topic: character/race idea ...
Replies: 12
Views: 3224

character/race idea ...

it appears that you are using a base character and composting graphics on top of the base, whenever they equip new stuff ... from a programmer's p.o.v. is this faster/less resource intensive than using a guid system, where the guid represents a specific character, a specific race, with specific clot...
by zick
16 Jun 2007, 05:17
Forum: Feedback / Feature Requests / Content Suggestions
Topic: exp idea
Replies: 9
Views: 4214

i think what you want is a response from the server (like when you pick up an item) saying "You've gained x EXP!" ... that's alot of messages from the server though.
by zick
16 Jun 2007, 05:14
Forum: Feedback / Feature Requests / Content Suggestions
Topic: NPC money
Replies: 2
Views: 1741

i like this idea and second it ... like that means anything :)
by zick
16 Jun 2007, 02:12
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Bank
Replies: 17
Views: 5650

plus that's kinda like cheating ... each character should be run independently of eachother. that's one of the things that kills other mmo's like maple story. ever had someone come up to to you and say "hold this for me ... i'll be back as another named character in 10 seconds..." that's c...
by zick
16 Jun 2007, 02:02
Forum: Feedback / Feature Requests / Content Suggestions
Topic: couple of ideas about inventory storage
Replies: 6
Views: 2541

i never realized diablo or wow used my pocket idea. of course i never really got into either of those games. i thought my idea was original ... oh well.

balloons would be cool, but it has been overdone too.
by zick
14 Jun 2007, 15:51
Forum: Feedback / Feature Requests / Content Suggestions
Topic: couple of ideas about inventory storage
Replies: 6
Views: 2541

couple of ideas about inventory storage

first the npc dialog boxes ... i find them cumbersome. the fact that you have to talk to an npc and then wait for a response dialog (i.e. - will you do a quest for me? [wait for new screen that has a yes or no box]) why not integrate the answers into the bottom options of the dialog boxes? also the ...
by zick
22 Feb 2007, 01:44
Forum: Feedback / Feature Requests / Content Suggestions
Topic: possible new tileset idea ...
Replies: 1
Views: 1284

possible new tileset idea ...

just thought i'd throw this out there ... i think a tileset should run tiles of different types vertically while special variations of a tile should go horizontally. what are these special variations: let's take grass as an example of a type ... grass will have variations like grass at night, or in ...
by zick
22 Feb 2007, 01:36
Forum: TMW Classic
Topic: SVG's ...
Replies: 15
Views: 3518

what about with that openvg api thingamajiggy ... that looks like they're saying it doesn't use the normal system processor, but does use gpu on your graphics card.
by zick
21 Feb 2007, 21:34
Forum: TMW Classic
Topic: SVG's ...
Replies: 15
Views: 3518

well, it does work somehow for flash player, although flash has some botlenecks of it's own ... and isn't really that good at networking with other players (that's why you don't see any flash mmo's)
by zick
21 Feb 2007, 04:02
Forum: TMW Classic
Topic: SVG's ...
Replies: 15
Views: 3518

also interesting link for code developers (as opposed to artists):
http://www.khronos.org/openvg/
looks like an api related to opengl ... i'm not sure if opengl is in play here or not, but i thought i'd mention it. this api is a vector graphics accelerator ...
by zick
21 Feb 2007, 03:48
Forum: TMW Classic
Topic: SVG's ...
Replies: 15
Views: 3518

SVG's ...

for those of you who read my posts on irc in regards to using svg's, i will use this thread as a knowledge base for everything pertaining to svg's that will be used in some forked version of tmw (or of the real thing, if support is added) ... this is an RFC (request for comments) situation, please f...