Search found 97 matches

by degen
26 Sep 2005, 13:21
Forum: Graphics Development
Topic: woodland tileset
Replies: 304
Views: 68163

I also prefer crush shading on kinetics tree's gaev them that little extra to amke them look more alive.

Good work on improving those tree's Crush ;)
by degen
26 Sep 2005, 07:37
Forum: Off topic
Topic: A GAME dat i wanna play since im bored
Replies: 66
Views: 16759

... with pink shirts ...
by degen
25 Sep 2005, 21:52
Forum: Graphics Development
Topic: woodland tileset
Replies: 304
Views: 68163

ok once again i was surfing the web for pixel tuts , tips & tricks while sitting and doodeling in TileStudio and I came ((COMMENT: probably should have said "ended" instead of "came" bad choice of words yes yes)) up with this one... was trying to make some work to that SoM g...
by degen
25 Sep 2005, 19:59
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103644

no more explaining on what you ahd in mind for the first sprite, like how will he hold the bow will teh bow be aligned with his shoulders or will be infront of him like :

(-
or
_(_^
(

( = illustrating the bows position
__^ = the character tilted ^ where his nose is pointing
- = his nose


:P
by degen
25 Sep 2005, 19:39
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103644

btw Talaroc regarding that stance for archer, i havent been able to stop thinking about it :P i ahve come to understand your view haflway; 1) does he hunch (alittle) over the bow as the bow is poiinting down and the top is pointing "forward" and the bottom pointing backwards as he holds th...
by degen
25 Sep 2005, 19:26
Forum: Graphics Development
Topic: woodland tileset
Replies: 304
Views: 68163

:oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: Talaroc stop it >_< your making me blush :D Still i think i can improve the grass some more (some parts while i work in TS where i see each pixel as they are gigantic blocks looks a tad wrong but also that wrongness might give its...
by degen
25 Sep 2005, 17:54
Forum: Graphics Development
Topic: woodland tileset
Replies: 304
Views: 68163

ok once again i was surfing the web for pixel tuts , tips & tricks while sitting and doodeling in TileStudio and I came up with this one... was trying to make some work to that SoM grass before and started up with this one.. (yes crush i know i know no need to invent the wheel but this was mostl...
by degen
25 Sep 2005, 09:51
Forum: Graphics Development
Topic: Sprite Faces and Hair
Replies: 120
Views: 35615

hmm i dont think the millitary flattop would look bad, kinetic is great at doing hairstyles i belive ha vcan make one for flattop's as well :)
by degen
25 Sep 2005, 09:50
Forum: Graphics Development
Topic: Desert Dried River Tileset
Replies: 54
Views: 22523

no Zelda is not saturated but teh others are ;)
and who knows his screen might haev settings that made that picture look brighter then it is :roll:
by degen
25 Sep 2005, 09:40
Forum: Support and Bug reports
Topic: Error when running TMW on linux
Replies: 2
Views: 2446

^^ Physfs needs to be downgraded to 1.0.1 or 1.0.0 :) thats the only one i see now of installed wares that would prevent the game to run sucessfully Also make sure you have SDL_image and SDL_mixer :P i had to reinstall them and then reinstall tmw afterwards. (also just for the sake pointing out that...
by degen
25 Sep 2005, 08:11
Forum: Graphics Development
Topic: Desert Dried River Tileset
Replies: 54
Views: 22523

nice post there ultim ^^ you really made a point :P

But then again we dont need to haev the same saturated style do we?
orororo :shock:
Zelda !! that wasnt yesterday !!
by degen
25 Sep 2005, 08:01
Forum: Graphics Development
Topic: New castle wip 5: check it out
Replies: 58
Views: 18335

Ultim hehe yeah i know what you ment with the darker stones higher up (no to honest i only did 3 tiles and i accidently put in 4 columns in Tile studio so in lazinezz i jsut threw em in there >_< the wall section with shades above the "feet" tile is supposed to be for below the top section...
by degen
24 Sep 2005, 22:54
Forum: Graphics Development
Topic: New castle wip 5: check it out
Replies: 58
Views: 18335

Well after all the talk about bricks for houses i started working on tiles and reading about pixel and shading on teh net and after alot of hours (mostly done by reading :P ) i came up with these. Well first i was working on stuff for teh houses but in teh end ... yeah well you will see why i posted...
by degen
24 Sep 2005, 19:05
Forum: Graphics Development
Topic: Desert Dried River Tileset
Replies: 54
Views: 22523

hmm your probably right if to consider the fact that its been out in the desert with sand storms and the like it should have a lighter brown going in with sand (probably stuck to the tree) and dried wood if i am not wrong is kinda yellowish in its color ... or beige is probably the more correct colo...
by degen
24 Sep 2005, 19:00
Forum: Graphics Development
Topic: Login Wallpapers (This is not a flame topic)
Replies: 136
Views: 31111

hehe that was a cool bg as well ^^
still i really liked ultim's :)
i wanna se more of that one