Search found 97 matches

by degen
22 Sep 2005, 20:59
Forum: Graphics Development
Topic: Sprite Faces and Hair
Replies: 120
Views: 35723

DAAAMN
:D
that was sweet :) very nice work there Kinetic !!! nice indeedilo :D

nite nite off to bed ^^
by degen
22 Sep 2005, 20:46
Forum: Graphics Development
Topic: Desert Dried River Tileset
Replies: 54
Views: 22536

awesome work iru!!!
:) i really like how you built that dried up river :)

me guess your soon done with that for adding it to ingame or??

:D
by degen
22 Sep 2005, 20:07
Forum: Graphics Development
Topic: woodland tileset
Replies: 304
Views: 68274

the shading is better. The light is comming from the S,E this time which i think according to the wiki is the light source we are workin with

Good job :)
by degen
22 Sep 2005, 19:11
Forum: Graphics Development
Topic: woodland tileset
Replies: 304
Views: 68274

then dont mind what i said i couldnt say much about teh shape since what i can tell they seem to have the same shape :)

(btw crush tehre is artist meeting in channel now :) )
by degen
22 Sep 2005, 19:05
Forum: Graphics Development
Topic: woodland tileset
Replies: 304
Views: 68274

hmm crush i cant say much about the critism against your shape but the elaves in my opinion is very different. On this tree you have every leaf outlined adn can really see them sepeartly while on teh tree oyu made there was one color with shade and high lgiht and later on you started to add random p...
by degen
22 Sep 2005, 18:25
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103733

ok to symbolize what i tried to explain in probably very bad english :P here comes a picture with what happened to become a very oversized bow all i could do was my best right :oops: so no laughing http://degen.no-ip.com/tmw_images/archer_body_grabbing_arrow_with_bow.png ok i hope that makes it more...
by degen
22 Sep 2005, 16:49
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103733

Oooooh and Talaroc regarding that stance he is resting/grabbing an arrow from the quiver :P didnt make a quiver yet but thats arrow grabbing :D I thought that grabbing/holding/'resting on quiver' arrow is a good start sprite hope that explain the sprite alot mroe (no bow or quiver can make it hard t...
by degen
22 Sep 2005, 16:41
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103733

kinetic :) yes but either way when he faces the oposite direction we cant have him mirrored now can we ;) so this si only when facing left direction that he will have his back against us then when facing right he will have his torso facing us and left arm grabbing arrow visibly get it ? that way no ...
by degen
22 Sep 2005, 16:12
Forum: Off topic
Topic: mmorpgs besides tmw
Replies: 14
Views: 4193

Ok umm gotta think hard hmm *degen has a really bad memory* in order of apperance: Ultima Online (way way way back... the word pot didnt exist there then) Dark age of Camelot always fun, sooo madly in love with lurikeens, tho in the long run i always got killed or was rpging myself as the new tyrant...
by degen
22 Sep 2005, 15:57
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103733

ok i have done 4 frames with bow human sprite :D i am on a roll today 8) http://degen.no-ip.com/tmw_images/archer_body_grabbing_arrow.png http://degen.no-ip.com/tmw_images/archer_body_raising_bow.png http://degen.no-ip.com/tmw_images/archer_body_taking_aim.png http://degen.no-ip.com/tmw_images/arche...
by degen
22 Sep 2005, 14:12
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103733

ok hehehe welll i did try to make a midle sprite of a archer :P well here goes: http://degen.no-ip.com/tmw_images/archer_body.png (and this one i used Burn adn Dodge to give it some more highlight. and shadows) http://degen.no-ip.com/tmw_images/archer_body_dodge_and_burn.png hmm perhaps with more ti...
by degen
22 Sep 2005, 06:50
Forum: TMW Classic
Topic: Boss Encountering
Replies: 8
Views: 4890

I agree with nym ... its better to ahve the boss randomly be spawned in 2-3 different "map screens" and let the players find him as that will both be competitive and make players work towards the same goal and the winner takes it all :) while the loser/losers will have to wait :P as it is ...
by degen
22 Sep 2005, 06:38
Forum: Graphics Development
Topic: Character sprites
Replies: 321
Views: 103733

ok umm i got a question *raises his hand* First of all, regarding magic, how is it planned? Is it conjured magic (using items to enhance and cast spells, like orbs and learning to use them is the leveling, like Fire orb to cast Flame lvl4 you need Fire mastery 4 and to cast a Fire spell you will nee...
by degen
20 Sep 2005, 11:47
Forum: Graphics Development
Topic: woodland tileset
Replies: 304
Views: 68274

but the shading was a failure :oops:

Well the tile is not a failure in my opinoin it needs some variety in leafs but the shading wasnt all that great but its on the way :wink:
by degen
20 Sep 2005, 11:39
Forum: Graphics Development
Topic: Login Wallpapers (This is not a flame topic)
Replies: 136
Views: 31160

good thinking there rotonen totaly forgot about that.
Let the players take part and contribute with wall papers for login/loading screen.
It will make them add somethign as well :) .
Perhaps a login/loading wall paper contest?