Search found 194 matches

by zick
29 Dec 2009, 01:08
Forum: Graphics Development
Topic: [WIP] Snowland tiles
Replies: 33
Views: 7191

Re: [WIP] Snowland tiles

@Arikel Looks much better than the old tileset ... I'd like to see maybe some variations in the wall tiles though, like some where there's no snow on the top of a couple stones, maybe some with slightly different colored stones. Just to add a little variation, you know break the monotony. But be car...
by zick
09 Dec 2009, 20:13
Forum: Graphics Development
Topic: Small Task No 3 (Pixelart Challenge) - Ancient stone gate
Replies: 57
Views: 13844

Re: Small Task No 3 (Pixelart Challenge) - Ancient stone gate

When I read this topic's title I was thinking of something completely different. Where I live, there's a set of arched railroad trusses made of giant boulders. It got me thinking, so let me ask if there is somewhere in TMW where this might fit. On the Argaes map, I was thinking the Zartam area or th...
by zick
30 Sep 2009, 23:54
Forum: Feedback / Feature Requests / Content Suggestions
Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
Replies: 65
Views: 15080

Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM

fate wrote:Logging out does not recover fatigue
What if you logging off for say 6 hours resets fatigue? I think this may also help curb people forgetting to shower/shave/have a social life because they're busy grinding ...
by zick
30 Sep 2009, 23:03
Forum: Feedback / Feature Requests / Content Suggestions
Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
Replies: 65
Views: 15080

Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM

fate wrote:We may go with a simpler solution that would eliminate at least the most prevalent kinds of abuse.
Care to expound at all?
by zick
30 Sep 2009, 20:13
Forum: Feedback / Feature Requests / Content Suggestions
Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
Replies: 65
Views: 15080

Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM

Not saying that Maple Story is the greatest game but they had something where you could only attack so many times in a given period. So if you put a coin on your attack button after awhile your player would stop swinging. Here's an idea: come up with an attack limit (number randomly generated by a p...
by zick
27 Sep 2009, 00:16
Forum: Feedback / Feature Requests / Content Suggestions
Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
Replies: 65
Views: 15080

Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM

I always thought that a battle system in which the monster initiates battle by targeting a player, as opposed to what happens now where the player targets a monster and begins to attack would, in theory, cut down the botting. If the server is smart enough to not tell an enemy to attack an player tha...
by zick
11 Sep 2009, 00:31
Forum: TMW Classic
Topic: Apple Core and similar ideas
Replies: 18
Views: 3635

Re: Apple Core and similar ideas

I think this is good idea as long as there is a reason for it other than taking up space in inventory. Like the calcium from egg shells can be mixed with certain metals making it stronger somehow. Apple cores could be boiled into cider/beer ... The bottles are a great idea, as long as there is a mar...
by zick
01 Sep 2009, 00:36
Forum: Graphics Development
Topic: [WIP] > [FND] Player Glow
Replies: 11
Views: 2675

Re: My work (Asmageddon)

Now for this work itself: It looks quite impressive considering how easy it is to make, but I wonder fow well it will work when the character isn't nude but wearing equipment. Crush, what if it was just a solid layer (with no hole in the middle) that is drawn under the player sprite, possibly even ...
by zick
21 Jul 2009, 22:50
Forum: Feedback / Feature Requests / Content Suggestions
Topic: 2 suggestions: graphic Barber & Static trade mode
Replies: 9
Views: 2456

Re: 2 suggestions: graphic Barber & Static trade mode

Static trade mode is a good idea ... I always thought the real economy of TMW should be what I find in the field, what I craft (or have an NPC craft for me), etc. as opposed to arbitrarily (out-of-thin-air) created items. Now with that said, noob towns should have some really basic stuff for sale bu...
by zick
19 Jul 2009, 03:35
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Price of Death!
Replies: 46
Views: 8379

Re: Price of Death!

My proposal is far from perfect, but imho it's a start in the right direction. I think the main developers often lose sight of the fact that their software should be as customizable as possible, with TMW being a practical example/demonstration of that fact. Also, if things are easily customized like...
by zick
19 Jul 2009, 01:09
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Price of Death!
Replies: 46
Views: 8379

Re: Price of Death!

Because this is an open source initiative, I recommend that TMWServ have some sort of config file (or section in a master config file) for a death penalty. Examples of options can be: - deathpenalty_money_lost_amount - deathpenalty_money_lost_percent - deathpenalty_exp_total_lost_amount - deathpenal...
by zick
03 Apr 2009, 01:46
Forum: TMW Classic
Topic: How to use diagonal Collision Detection
Replies: 10
Views: 1901

Re: How to use diagonal Collision Detection

Are you talking about isometric view?
by zick
02 Apr 2009, 22:37
Forum: Feedback / Feature Requests / Content Suggestions
Topic: April Fools idea ...
Replies: 0
Views: 1184

April Fools idea ...

Better late than never, I guess ... Anyhow, I had an idea for an April Fools event. Pick a map (or make a new one) that's sort-of maze like that's kinda hard to get around. Like a forest maze or a series of caves. Set up a money sink to collect money to put signposts up throughout the map to help pl...
by zick
16 Mar 2009, 19:56
Forum: Graphics Development
Topic: NPC of Future Concepts
Replies: 2
Views: 807

Re: NPC of Future Concepts

I don't know if the NPC format has been finalized, but I always thought that the NPC should be made the same way the playerset is made of, a nude base, a shirt, a pair of pants, some hair, etc. ... especially if we're gonna allow the NPC to walk around. why recreate an NPC when we can just use the p...
by zick
16 Mar 2009, 19:34
Forum: Graphics Development
Topic: [WIP] Concrete Sea Wall / Sewer Drain
Replies: 9
Views: 2269

Re: [WIP] Concrete Sea Wall / Sewer Drain

maybe instead of concrete (a poured material) you could use hewn stone like the roman aqueducts ...