Search found 194 matches

by zick
11 Mar 2009, 21:21
Forum: Feedback / Feature Requests / Content Suggestions
Topic: GUI suggestion ...
Replies: 3
Views: 1169

Re: GUI suggestion ...

Forgive me for necroposting ... Anyways, I just wanted to bring this up again but I'm thinking no one replied to this because I was unclear. I didn't really know how to explain this any better, but I came up with a way to describe it better. Anyways, it would kinda be like the box-model for HTML/CSS...
by zick
11 Mar 2009, 21:13
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Messages without dialogue boxes
Replies: 7
Views: 1394

Re: Messages without dialogue boxes

A more elegant solution for the spam would be to have a separate tab for all non-chat related things. (Or even further to be able to split those into combat and non-combat messages.) I always thought that a chat window should be separate from a console (which display "You picked up a Bug Leg&q...
by zick
11 Mar 2009, 17:59
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Universal client for all TMW forks [was: Client ideas ...]
Replies: 1
Views: 761

Universal client for all TMW forks [was: Client ideas ...]

I came up with this idea the other day ... The idea is that the client becomes universal and you don't need to download a new client for every different fork you play. Maybe there could be some kind of config file in the TMW directory that tells the universal client the server's ip address, the upda...
by zick
03 Mar 2009, 19:52
Forum: Feedback / Feature Requests / Content Suggestions
Topic: a suggestion.
Replies: 11
Views: 2096

Re: a suggestion.

I always thought that we should have a HEADWEAR slot and a FACEWEAR slot (as well as several other slots but that's another topic) but I read somewhere that wasn't possible with eAthena. I was hoping that tmserve would support this. For disambiguation HEADWEAR would be a hat, ribbon, etc. and FACEWE...
by zick
27 Feb 2009, 14:32
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Possible client-side changes/improvements ...
Replies: 7
Views: 1775

Re: Possible client-side changes/improvements ...

Sorry ... wasn't sure if I was clear. I was thinking along the lines of almost eliminating the xml file for the animation and just using a large image for each subsprite (face, pants, sword, etc.) comprised of properly spaced out images that if you stacked all of these subsprites one on top of the o...
by zick
26 Feb 2009, 03:35
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Possible client-side changes/improvements ...
Replies: 7
Views: 1775

Re: Possible client-side changes/improvements ...

...or you could just use a round wheel instead of a square one and save the combined spritesheet of each character in memory. But there is also a much less technical problem. The timings of the animations a sprite is combined from do not necessarily have to be identical. This means that the combine...
by zick
26 Feb 2009, 01:49
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Possible client-side changes/improvements ...
Replies: 7
Views: 1775

Re: Possible client-side changes/improvements ...

For cached spritesheets you can do something like a PNG with a filename like PC_Gato_F247EA.png ... PC stands for playable character, you could use NPC for an NPC or MOB for an enemy, or whatever you want. I think it's probably a good idea to differentiate what type of spritesheet it is because prob...
by zick
25 Feb 2009, 20:28
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Possible client-side changes/improvements ...
Replies: 7
Views: 1775

Possible client-side changes/improvements ...

Hey, I thought I'd make some suggestions for the client that might make the world a little more interactive. I think it'd be it interesting if NPC's eyes followed your player, or at least they turned and looked at you. This could be done by adding frames to an NPC's graphics. We are already gonna ad...
by zick
21 Feb 2009, 18:35
Forum: Graphics Development
Topic: Err.. clover?
Replies: 6
Views: 1718

Re: Err.. clover?

i'd actually love to see a ground cover tile that's clover, so we could have a cloverfield. maybe a variation tile would have a 4-leaf clover on it (if you look at it close enough).

looks good, but seems to be missing something ...
by zick
20 Feb 2009, 21:07
Forum: TMW Classic
Topic: nycsounddesign music track
Replies: 48
Views: 16187

Re: nycsounddesign music track

I like it ... but others probably are more purist and might not like some of the "electronic sounds"
by zick
19 Feb 2009, 02:37
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Marriage Failure
Replies: 32
Views: 6255

Re: Marriage Failure

Question: Would compiling something like this into the server be faster as opposed to if it were script based? I am asking not to be a jerk but because I don't know. I remember from my Java classes in school that the teacher said since Java was an interpreted programming language (script) that it wa...
by zick
18 Feb 2009, 21:59
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Marriage Failure
Replies: 32
Views: 6255

Re: Marriage Failure

... real marriages of love Huh? Real love? I've never met the person I married in game in real life, so how can I love them? We're just blurring the lines a little too much that separate a fun game that I play online occasionally and then turn off and go back to my real life. Seriously!? To fix thi...
by zick
18 Feb 2009, 20:26
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Items to wear over armor
Replies: 5
Views: 1458

Re: Items to wear over armor

The only reason I said "another class" is that maybe I want to wear a shirt under my open robe.
by zick
18 Feb 2009, 20:04
Forum: Feedback / Feature Requests / Content Suggestions
Topic: Items to wear over armor
Replies: 5
Views: 1458

Re: Items to wear over armor

Robes probably should be a shirt, or a completely different class of armor that appears above a shirt and a pair of pants.
by zick
11 Feb 2009, 03:05
Forum: Feedback / Feature Requests / Content Suggestions
Topic: status effects
Replies: 5
Views: 1445

Re: status effects

I say we should stick with the classics (poison, slow, stop, etc.), but I have to say that the "drugged" status effect has one interesting option and that is the seeing things that aren't there. This could be used for seeing mirages in the desert or maybe used after playing for a long time...