Search found 161 matches
- 12 Nov 2018, 11:53
- Forum: Court House (Abuse Forum)
- Topic: @item s and @killmonster s (instead of @killmonster2)
- Replies: 4
- Views: 2782
Re: @item s and @killmonster s (instead of @killmonster2)
I admit culpability for this :twisted: I was granted the GM80 status without request from my side, I was not even informed about it. So I logged in, saw it and before reading some rules I tried some things. I will not distribute any items, nor produce a spawn mess that could scare players, but if th...
- 05 Nov 2018, 16:09
- Forum: Tutorials
- Topic: [READ ME] Welcome to Dev Academy
- Replies: 9
- Views: 12721
Re: [READ ME] Welcome to Dev Academy
This is for bumping, and in order to answer the initial question What programs can be used to make tilesets and sprites? and to collect some information for starting. So here the basic software I work with. As reported by WildX, the actual pixel work is done with GIMP here. For tilesets, I recommend...
- 29 Oct 2018, 21:38
- Forum: TMW Classic
- Topic: Sprite Animation Editor
- Replies: 20
- Views: 19816
Re: Sprite Animation Editor
Hi Vasily, perhaps I am too stupid, but this seems not to work here: To answer your question: there's special tag "<sae />" for a features such as player background tiles. To specify such background tile, you should place '<sae player="human-male" />' somewhere in the XML, I woul...
- 25 Oct 2018, 17:45
- Forum: Graphics Development
- Topic: [WIP] Rowboat
- Replies: 48
- Views: 24337
Re: [WIP] Rowboat
Hey, thanks for comments - I know its a bit too much, but it was hard to get the required row angles.. also, when rowing with power in such a boat I really stand up in that phase to get the oars deeper into water ;) but I will reduce. It will take a while until we have the script ready so it can be ...
- 25 Oct 2018, 09:44
- Forum: Graphics Development
- Topic: [WIP] Rowboat
- Replies: 48
- Views: 24337
Re: [WIP] Rowboat
whoops bug, I didnt see it And I will change the waves of top side a bit, thanks.
- 25 Oct 2018, 09:27
- Forum: Graphics Development
- Topic: [WIP] Rowboat
- Replies: 48
- Views: 24337
Re: [WIP] Rowboat
Hello again
So, I think I consider this as done right now: Still, if you see problems or have comments dont hesistate to post them. I think I will also add the .xcf to the media folder.
Yours,
-Mick
So, I think I consider this as done right now: Still, if you see problems or have comments dont hesistate to post them. I think I will also add the .xcf to the media folder.
Yours,
-Mick
- 23 Oct 2018, 00:08
- Forum: Graphics Development
- Topic: [WIP] Rowboat
- Replies: 48
- Views: 24337
Re: [WIP] Rowboat
Hey there Here is an update:
- Mick
Yours,- Mick
- 20 Oct 2018, 15:02
- Forum: Graphics Development
- Topic: [WIP] Rowboat
- Replies: 48
- Views: 24337
Re: [WIP] Rowboat
Haha thats a good one :) Water animation is only basic here, but when going into detail lets see what I can make with that ;) Thanks for comments! ps. are you continuing with making the basic s/n view? and should we have the boat moving too, going more in/out of the water, or would that be too weird...
- 19 Oct 2018, 19:52
- Forum: Graphics Development
- Topic: [WIP] Rowboat
- Replies: 48
- Views: 24337
Re: [WIP] Rowboat
Just a little update, I like working on this right now.. what clothes should that guy wear?
- 19 Oct 2018, 12:48
- Forum: Graphics Development
- Topic: [WIP] Rowboat
- Replies: 48
- Views: 24337
Re: [WIP] Rowboat
Hey,
I followed your tip EJlol, and it really looks better. I guess thats the right path to go Pleace proceed with giving me hints how-to improve. Thank you!
I followed your tip EJlol, and it really looks better. I guess thats the right path to go Pleace proceed with giving me hints how-to improve. Thank you!
- 19 Oct 2018, 12:23
- Forum: TMW Classic
- Topic: Sprite Animation Editor
- Replies: 20
- Views: 19816
Re: Sprite Animation Editor
Vasily, hi its me again.
I have a question: would it be possible to add a function for testing particle effects too? I guess that would not be too hard to do, and it would help a lot in creating nice particle effects..
Thanks,
- Mick
I have a question: would it be possible to add a function for testing particle effects too? I guess that would not be too hard to do, and it would help a lot in creating nice particle effects..
Thanks,
- Mick
- 12 Oct 2018, 11:46
- Forum: Graphics Development
- Topic: [WIP] Skill icons
- Replies: 8
- Views: 6147
Re: [WIP] Skill icons
Hey there, hoping there is anyone who wants to try with the pixels for a bit, here is a draft version of the skill icons (we need many, so we cant rely on the original TMW ones). Any comments are highly welcome. Even better if someone wants to help - I can provide an .xcf file where Icon/background/...
- 12 Oct 2018, 07:35
- Forum: Graphics Development
- Topic: [WIP] Rowboat
- Replies: 48
- Views: 24337
Re: [WIP] Rowboat
Yea, I agree EJlol. Also I believe also the front view should have much higher boarders (normally the front of the boat comes out of the water much more than everything else). I was just playing around a bit .. :) I will leave the boat to you for now, I will focus on the rowing sprite (which is a bi...
- 11 Oct 2018, 08:45
- Forum: Graphics Development
- Topic: [WIP] Rowboat
- Replies: 48
- Views: 24337
Re: [WIP] Rowboat
Here is my try for this, perhaps its helpful. I plan to add stuff like rope or something into the boat to give it a bit more depth.. Also I think when we can make it nicely animated with someone using the oars, and some foam or something on the water surface it could be sufficient like this.. rowboa...
- 08 Oct 2018, 08:22
- Forum: TMW Classic
- Topic: update for bees!
- Replies: 6
- Views: 3828
Re: update for bees!
Hey, I already added bees, but they have kinda strange behaviour. Need to get more familiar with mob skills. Anyhow the idea of bees was to avoid itenplz in some areas (as I understood), so I am fine with strong critical hits - also, the player could even be allergic against bees. We may add an item...