Search found 254 matches
- 11 Jun 2009, 05:22
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: JAIL MAP
- Replies: 56
- Views: 14264
Re: JAIL MAP
The jail should have nothing to do with actual misbehavior. Players who misbehave can be sent back to IRL to chill out! There is a much better use for a 'jail'. Have it be merely a consequence of selecting bad choices in a quest dialogue or offending an NPC in the sense of game play only. That way t...
- 10 Jun 2009, 05:26
- Forum: Graphics Development
- Topic: [GIT] Zombie
- Replies: 38
- Views: 13674
Re: [RC] Zombie Rothead
I've tried making the soul more soul-like.
- 10 Jun 2009, 01:05
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: Pinkie Antennæ hats as indicators of nature magic levels
- Replies: 3
- Views: 1356
Re: Pinkie Antennæ hats as indicators of nature magic levels
Pinkie antenna hats don't make me think of nature. They are a better indication that someone is from another planet.
- 07 Jun 2009, 10:46
- Forum: Music & SFX Development
- Topic: [REL] My SFX
- Replies: 8
- Views: 6444
Re: [REL] My SFX
Could have just attached the zip here so that nobody has to go to that ad-infested host to wait for a count down.
- 06 Jun 2009, 17:20
- Forum: Music & SFX Development
- Topic: [GIT] Zombie sounds
- Replies: 14
- Views: 9879
Re: [WIP] Zombie sounds
Since the Rot Head monster attacks with a bite, I've made a supplementary noise for it. (a soda can being crushed. Warped and shortened in Audacity.)
- 05 Jun 2009, 19:06
- Forum: Music & SFX Development
- Topic: [GIT] Zombie sounds
- Replies: 14
- Views: 9879
Re: [WIP] Zombie sounds
I've redone the zombie-dying file. This should fit the death animation.Would you be able to make a 1.1 second version to fit the death animation? (~300ms for the collapse and ~800ms for the soul release)
- 05 Jun 2009, 16:33
- Forum: Music & SFX Development
- Topic: [GIT] Zombie sounds
- Replies: 14
- Views: 9879
Re: [WIP] Zombie sounds
In the animation, the rot head combusts then the soul flies upward. For that I made this sound effect but it does need improvement:
- 05 Jun 2009, 13:39
- Forum: Music & SFX Development
- Topic: [GIT] Zombie sounds
- Replies: 14
- Views: 9879
Re: [WIP] Zombie sounds
Zombie- hit, growl, and dying have been changed to be less loud and mono.
These are the changed files:
These are the changed files:
- 05 Jun 2009, 12:52
- Forum: Music & SFX Development
- Topic: [GIT] Zombie sounds
- Replies: 14
- Views: 9879
Re: [WIP] Zombie sounds
Here are two moaning zombie sounds. They are more quiet, intended to be suitable for a type of "is near" noise within the environment. I'll work on another zombie-dying to match the animation.
- 04 Jun 2009, 19:27
- Forum: Music & SFX Development
- Topic: [GIT] Zombie sounds
- Replies: 14
- Views: 9879
Re: [WIP] Zombie sounds
Here is an effect for a zombie dying. The length is 3 seconds, I can work on something shorter too if needed.
- 04 Jun 2009, 18:25
- Forum: Music & SFX Development
- Topic: [GIT] Zombie sounds
- Replies: 14
- Views: 9879
Re: [WIP] Zombie sounds
Crush,
They were done in Audacity by changing pitch down to about -30 and adding an echo with a delay time of 0.25 and a decay factor of 0.3 to my voice trying to do a Donald Duck like impression.
They were done in Audacity by changing pitch down to about -30 and adding an echo with a delay time of 0.25 and a decay factor of 0.3 to my voice trying to do a Donald Duck like impression.
- 04 Jun 2009, 16:42
- Forum: Music & SFX Development
- Topic: [GIT] Zombie sounds
- Replies: 14
- Views: 9879
[GIT] Zombie sounds
We probably will need sounds for any zombie-like monster that gets implemented. Here are a few from me.
Edit 2009-12-26: corrections at the Mantis
cleaning up old attached files.
Edit 2009-12-26: corrections at the Mantis
cleaning up old attached files.
- 18 May 2009, 11:32
- Forum: Player talk
- Topic: You know you've been playing TMW too much when...
- Replies: 59
- Views: 8307
Re: You know you've been playing TMW too much when...
Also, you know that you have been playing it too much when... When you take your keyboard along to places in real life so that others will not accuse you of AFK activity. You run around IRL public wearing only underpants. When you have learned Brazilian Portuguese and German just by sitting in the W...
- 12 May 2009, 20:38
- Forum: News
- Topic: My resignation from being TMW host.
- Replies: 76
- Views: 280689
Re: My resignation from being TMW host.
Platyna, thank you for having hosted The Mana World. I have enjoyed the time playing on your server. Even if you have decided to change your mind, I don't imagine the project leaders would feel welcome any more. It takes a few reads to understand all of what you have said. To me your English is as i...