Search found 385 matches
- 01 Oct 2009, 03:51
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
- Replies: 65
- Views: 15072
Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
Ceros, yes, for bots that are `smart' enough to walk across several maps and interact with a simple NPC, this isn't good enough. But at the end of the day, anything we can do can be automated with enough effort, so there is nothing we can do with game mechanics that can't be subverted with clever en...
- 01 Oct 2009, 00:14
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
- Replies: 65
- Views: 15072
Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
Hi,
there is no substitute for manual checking. And yes, figuring out the timing is important. Longer dungeons might have `rest areas', though.
-- fate
there is no substitute for manual checking. And yes, figuring out the timing is important. Longer dungeons might have `rest areas', though.
-- fate
- 01 Oct 2009, 00:04
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
- Replies: 65
- Views: 15072
Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
zick,
yes, good point. Jaxad actually recommended slowly recovering fatigue while being logged out, and I think that the both of you are absolutely right there. Thanks!
-- fate
yes, good point. Jaxad actually recommended slowly recovering fatigue while being logged out, and I think that the both of you are absolutely right there. Thanks!
-- fate
- 30 Sep 2009, 23:29
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
- Replies: 65
- Views: 15072
Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
Hi, we're thinking of a fatigue system: players will become decreasingly effective and increasingly vulnerable the longer they fight. Fighting, spellcasting, or spell-attacking increases fatigue. Distance attacks drain fatigue more quickly (since archers attack less frequently and move about more. c...
- 30 Sep 2009, 22:53
- Forum: Feedback / Feature Requests / Content Suggestions
- Topic: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
- Replies: 65
- Views: 15072
Re: ANTI - BOTTING IDEA ......... NEW COMBAT SYSTEM
Hi, there isn't much that can't be automated with enough sophistication these days. Any automated mechanism for dealing with bots will thus have limitations, and people can combine automation with interrupt-driven human interaction to deal even with that whilst taking advantage of client-side automa...
- 30 Sep 2009, 20:00
- Forum: Graphics Development
- Topic: [WIP] Playerset - CR1 - NEEDS HELP
- Replies: 105
- Views: 28139
Re: [WIP] Finishing the playerset
Crush, such as the Commander Keen series, famous in their days for their high-quality (for EGA standards) graphics? Anyway, saying `no one else does it' or `everyone else does it' is never an acceptable excuse for anything . Almost all the other MMORPGs charge monthly fees or sell ad space or microf...
- 30 Sep 2009, 18:14
- Forum: Support and Bug reports
- Topic: can't view stats page
- Replies: 7
- Views: 1821
Re: can't view stats page
Dallas,
that page never tracked the amount of gold people had in their bank accounts or on their mules, so it was worthless for that purpose. We have better mechanisms in place now that only need some more automation and fine-tuning.
-- fate
that page never tracked the amount of gold people had in their bank accounts or on their mules, so it was worthless for that purpose. We have better mechanisms in place now that only need some more automation and fine-tuning.
-- fate
- 30 Sep 2009, 17:05
- Forum: Support and Bug reports
- Topic: can't view stats page
- Replies: 7
- Views: 1821
Re: can't view stats page
Ces, excellent point. Let me explain this one (as I was the one who suggested this change): Since one significant motivation for botting is making it into the `high score' lists, it seemed helpful to remove those. (Since the top slots are all filled with 99s, which in turn is due to mindless grindin...
- 30 Sep 2009, 07:05
- Forum: Graphics Development
- Topic: [WIP] Archer NPC
- Replies: 22
- Views: 4847
Re: [WIP] Archer NPC
Hi,
thank you for the feedback! Here is some fine-tuning to address some of your concerns: I've tried to desmudge the bow, adjusted its shape a little bit, and gave it a darker outline. I also tried to improve the right hand a bit.
--fate
thank you for the feedback! Here is some fine-tuning to address some of your concerns: I've tried to desmudge the bow, adjusted its shape a little bit, and gave it a darker outline. I also tried to improve the right hand a bit.
--fate
- 29 Sep 2009, 06:39
- Forum: Graphics Development
- Topic: [WIP] Archer NPC
- Replies: 22
- Views: 4847
Re: [WIP] Archer NPC
Hi,
nowhere as interesting as Don's knight, but that knight would be hard to top:
Any thoughts?
I may have overdone the alphaing of the bow in some parts, in particular, and not left enough contrast for it.
-- fate
nowhere as interesting as Don's knight, but that knight would be hard to top:
Any thoughts?
I may have overdone the alphaing of the bow in some parts, in particular, and not left enough contrast for it.
-- fate
- 28 Sep 2009, 18:30
- Forum: TMW Classic
- Topic: wheres the magic update?
- Replies: 5
- Views: 1262
Re: wheres the magic update?
Darkfangex,
work in progress. If you want to speed it up and can help with pixelling work, check the graphics request threads and see if you can help!
-- fate
work in progress. If you want to speed it up and can help with pixelling work, check the graphics request threads and see if you can help!
-- fate
- 28 Sep 2009, 01:37
- Forum: Graphics Development
- Topic: [REQ] Graphics for sleepy people
- Replies: 11
- Views: 2848
Re: [REQ] Graphics for sleepy people
Jaxad,
there is far too much hard-coded behaviour in the client. Okay, SpamMaster, in that case, sitting blindfolded is the only solution (you only need to provide blindfolds for the sitting frames.)
-- fate
there is far too much hard-coded behaviour in the client. Okay, SpamMaster, in that case, sitting blindfolded is the only solution (you only need to provide blindfolds for the sitting frames.)
-- fate
- 28 Sep 2009, 01:29
- Forum: Graphics Development
- Topic: [REQ] Graphics for sleepy people
- Replies: 11
- Views: 2848
Re: [REQ] Graphics for sleepy people
Jaxad,
setting the sitting flag to `dead' should make the client display the player as lying on the ground. If we remove the headgear and replace the armour with a sleeping bag sprite, it might look close enough to someone being asleep.
-- fate
setting the sitting flag to `dead' should make the client display the player as lying on the ground. If we remove the headgear and replace the armour with a sleeping bag sprite, it might look close enough to someone being asleep.
-- fate
- 28 Sep 2009, 01:27
- Forum: Graphics Development
- Topic: [WIP] Playerset - CR1 - NEEDS HELP
- Replies: 105
- Views: 28139
Re: [WIP] Finishing the playerset
Hi, just to quickly justify why I am against mirroring but would be fine with leaving out the two-handed attack: mirroring affects only one spritesheet and is very discernible; the two-handed attack affects all of them and is indiscernible if absent, by definition. ;-) That being said, there is no o...
- 28 Sep 2009, 01:20
- Forum: Graphics Development
- Topic: [REQ] Graphics for sleepy people
- Replies: 11
- Views: 2848
Re: [REQ] Graphics for sleepy people
SpamMaster, (2) is intended for a particle effect, so drawing particles is fine-- as long as we can construct an interesting-looking particle effect from them. :-) (3) I don't know whether the current client can pull off a lying down effect with a non-dead player. If that's possible, it would be ide...