gumi wrote: ↑
13 Aug 2019, 04:31
Thank you for the constructive feedback. I will investigate the issues you reported.
If you want I can make screen and show particular oddities that I think feel weird to me.
I will add a note to the roadmap about providing a no-js fallback.
Would be very nice. Uhh, I'm sorry if that sounds arrogant, but my personal opinion "framework" for what historically been, basically, 1-page thing with few links looks like overengineering. Ok, I understand, devs can do whatever pleases them. Unfortunately, over time, I find this place less and less friendly to me.
On 2nd thought I guess that's where it hit a wall. But I don't really get why it should be here, tbh.
Furthermore, this was also present in the previous iterations of the website:
Well, it rendered ok without JS, so I haven't bothered reading scripts. But when someone corners me to run code, I'm getting more motivated to investigate what it's up to... too bad it rarely a pleasant surprise, though I'm not really sure why it have to be this way.
There is currently no plan to ditch phpbb in favour of some external service provider. If you would like to make suggestions
Uh, I can suggest mentioned 3rd party services to burn in hell, for example.
Pick your flavour:
Ahh that's kinda useful, thanks. Though it lacks links to wiki/forum/etc...
As for Hardcore server...
1) I can understand it is nasty to die by PKer hand. However it also brings us new dimemsion of gameplay - where one have to consider whole new threat level. AI monsters are dumb and predictable. AI can't plot, ambush or abuse trust. Humans can. That's what brings difference to gameplay. It adds sense of danger, this danger far exceeds what AI can offer. This makes gameplay considerably different and far more similar to real world.
2) In real world you can get murdered young. Or even when you sleep. Some unlucky souls actually do. Sure, such atrocities are heavily discouraged, and retributed. But on technical level its a possiblity, so why "hardcore" shouldn't have it? So I think Msawis idea to enable pvp in just few places is a bit excessive measure.
3) PKers (player killers) are kinda part of RPGs. Main server nearly eliminated this aspect. What's the prob? At the end of day, mainline server so safe ppl just do boring grinding and using death as ... quick teleport. How about excitement? Thrill? Fearing of death and fighting to absolute best of abilities, to say "phew"? Damn, it more like paving the road rather than playing game. And if someone doubts about PKers, read "the noob chronicles" http://thenoobcomic.com/archives/
- very funny depiction of "typical MMORPG". I don't get why PKers should be eliminated on technical level rather than on social. It too artificial.
4) I find it interesting to see what humans would really do, given less "techical" constraints involved. That's how you learn who is who and what they are up to. If someone forced to pretend they are Good Guy, it doesn't makes them good - rather just creates fake illusion at best. Badasses just find another way to misbehave, be it botting, scamming or something else.
5) This said I would agree there should be more or less controlled areas. So for some areas PvP is clearly odd. This includes:
- Ferries. Er, ships aren't generally place where murder of crew or passengers tolerated. Noobs can't avoid using these as well.
- Some buildings. Say, Nivalis house near ferry, or GY houses, etc probably should be safe harbors.
- Hurns outskirts likely should be safe place, noobs would need some materials and its large city after all.
6) Some maps so overcrowded by monsters nobody dares to enter these for the fear of insta-death right on entry. There is some safety timeout, BUT it seems such a sheer # of monsters causes client to process data for a while. So when map finally loads one can find there is little to no time to react. Client's new "feature" to get stuck on hit also ensures it like this: everything freezes - boom, you're in abyss. With very little option to avoid this fate.
- Is Celestia (pendant) quest doable at all? One have to die to start it...
- Some quests imply a lot of chatter in dangerous aras and one technically incapable of fight while chatting npcs. Though, interestingly it calls for cooperation with other players and makes MMO part of RPG more demanded.
- What about battles like candor, etc where ppl almost certainly die? Maybe they can have some "relax"? After all, even in real world, not 100% ppl die after being stabbed and so. Often medics manage to bring ppl back to life, despite all odds. So unconditional perma-death in all occasions actually exceeds what ppl face in RL
. Say, some ppl survived lightning strikes and so on.
- I cant hit Druid tree with kaflosh even using 20 bottles of water. Am I suck as rainmaker that badly or it maybe some bug/too quickly ending spell/etc?