Mana/TMW Development Weekly Summary

Where game and project announcements are made.
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Cassy
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Re: Mana/TMW Development Weekly Summary

Post by Cassy » 31 Oct 2014, 00:32

meko wrote:- Crypt bosses now have less HP and more exp
A little side note to avoid misunderstandings:
Their HPs actually increased from ~14,000 to 40,000 HP.
They were originally suppossed to have far more but a "glitch" put them at those former ~14,000 HP.
(picked the less detailled explanation so it's easier to understand)
Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...

Personal development overview | priorities | wiki to-do | wiki profile incl. other characters

[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
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wushin
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Re: Mana/TMW Development Weekly Summary

Post by wushin » 03 Nov 2014, 03:54

Complete and Committed. (includes posts from Cassy and Meko below as well)

Release v2014.11.04 (cont.)
  • Parua (Candor) won't take your money if someone already paid
  • Halloween event time fixed
  • 052-2.tmx Fixed Something map error
  • Set-up client-data content for Manaplus "Color" system
  • Set-up client-data for Species/Race additions
  • Fixed Nigel (Beer Ghost)
  • House Maggots Properly Credit Valon's Quest
The secret to getting all the important stuff done is doing nothing.
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gumi
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Re: Mana/TMW Development Weekly Summary

Post by gumi » 19 Nov 2014, 00:10

Release v2014.11.19
  • Fix krukan boss points
  • Candor now works again
  • the fight club now works again
  • the cotton cloth is now in Selim's dye menu
  • the injured mouboo can once again be healed with #inma
  • new minigame when entering the fight club (and bouncer avatar fixed too)
  • Minor typo fixes
  • Update scripts for stricter checks (AST)
  • Make scripts comply with debug >= 2
Last edited by gumi on 19 Nov 2014, 02:36, edited 1 time in total.
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wushin
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Re: Mana/TMW Development Weekly Summary

Post by wushin » 19 Nov 2014, 02:13

Additionally, Release v2014.11.11 TMWA

* Fixed divorce and poison crashes
* ASN/AST script changes
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Re: Mana/TMW Development Weekly Summary

Post by wushin » 19 Nov 2014, 17:47

Server had been rolled back and back on online. Sorry for the troubles.
Hopefully we will have fixes soon.
I will no go hang my head in shame in a corner. :P
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Re: Mana/TMW Development Weekly Summary

Post by gumi » 19 Nov 2014, 18:35

We had to make a rollback to the previous version so disregard the changelog, nothing has changed yet
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o11c
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Re: Mana/TMW Development Weekly Summary

Post by o11c » 19 Nov 2014, 23:16

Server upgraded again, but unable to reproduce the crash so far ...
Former programmer for the TMWA server.
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Re: Mana/TMW Development Weekly Summary

Post by o11c » 20 Nov 2014, 07:21

Server crashed; code fixed; server updated.
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Re: Mana/TMW Development Weekly Summary

Post by wushin » 04 Dec 2014, 04:30

Server update tomorrow, 2014-12-04, between noon-2pm severtime (Depending when I roll out of bed)

The big patch this release is Heathin and Inya. Heathin has had the price of terranite armor reduced, but not the materials. Inya now sells Simple Rings for 10 M. The Simple Ring is no longer a requirement to starting the Terranite Armor quest.
  • Inya now sells Simple Rings.
  • Terranite Armor costs 10x less to make
  • No Simple Ring requirement to start Terranite Armor
  • Reduced the amount of particle effects in Hurnscald.
  • 1 GP Arrows returned to Tulimshar.
  • Lower required version of Manaplus.
  • Pirate Mob Stat fixes.
  • Fix Key Bindings for Tutorial.
  • All scripts use builtin mapexit.
  • Typo Fixes: Krukan & Ferry.
  • Orum Torch Warp Crash fixed.
  • Annual Timings fixed.
  • Terranite Cave and Pachua's Village given proper exits.
  • Added missing frames to Dead Sword (Unreleased)
  • Corrected Troll death sequence
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Re: Mana/TMW Development Weekly Summary

Post by wushin » 12 Dec 2014, 17:13

Version v2014.12.12
  • Fixed crash related to Illia quest
  • Fix Sale price of Short Bow sold by Ishyah in mines.
  • Fix exploit in Tanisha's dialogue allowing repetitive 5 gp
  • Remove something tiles from map 034-2
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Re: Mana/TMW Development Weekly Summary

Post by wushin » 08 Jan 2015, 19:58

Version v2015.1.13 [Live]

Winder is coming.
  • Moved Tutorial from Tulimshar to Candor Island
  • Attached Kaizei (Nivalis) to Argeas (Hurnscald)
  • Mage works as a class from the start. #confringo balanced and Mana Seed is open from the start.
  • Numerous Enemies added to aid in weird/low quest drop rates. Ice Skull, Ice Goblins, Mana Bugs, Maggots.
  • Tulimshar & NPCs changed but stayed the same.
  • Blue Sage Quest has new map and Easier to find.
  • Wyara will now reset your stats.
  • Cities & areas around them are better suited for lower characters.
  • Candor Island contains a village with simple NPC quests that give the player a feel of whats to come.
  • Tonori & Kaizei we're remapped to reduce empty space and reduce confusion/getting lost
  • No Quests were removed, just moved to another location.
  • Candor once again docks and leaves from outside Hurnscald.
  • Numerous Map fixes
  • Dialogue changed for new content and extended to better explain where to next
If I missed something start a v2015.1.13 (cont.)
This is currently the content on the test server. Please help give it one final test and help edit the wiki
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Re: Mana/TMW Development Weekly Summary

Post by o11c » 08 Jan 2015, 20:02

dammit wushin
Former programmer for the TMWA server.
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gumi
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Re: Mana/TMW Development Weekly Summary

Post by gumi » 26 Jan 2015, 18:05

Version v2015.1.26

Winder has come.
  • New art in Kaizei (Nivalis)
  • Typos in Ragged Shorts and Xmas Inn
  • Explanations given in Candor
  • Bandit Cave warp fixes
  • Descriptions added to skills window
  • Fix on shop prices (according to item_db)
  • Trader moved out of bedroom in general store
  • Roulette now takes coins after the bet
  • A lot of technical changes to several NPCs so they'll work better
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Re: Mana/TMW Development Weekly Summary

Post by wushin » 26 Jan 2015, 21:19

We are going to hold release v2015.1.26 off and not push it to the live server.

We will be making some changes for the addition script bug fixes in Orum and Rossy.

Plan to see a release on February 4th or a bit later.
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Re: Mana/TMW Development Weekly Summary

Post by gumi » 01 Feb 2015, 20:58

The next update is a combination of both v2015.1.26 and v2015.2.3


Version v2015.1.26
  • New art in Kaizei (Nivalis)
  • Typos in Ragged Shorts and Xmas Inn
  • Explanations given in Candor
  • Bandit Cave warp fixes
  • Descriptions added to skills window
  • Fix on shop prices (according to item_db)
  • Trader moved out of bedroom in general store
  • Roulette now takes coins after the bet
  • A lot of technical changes to several NPCs so they'll work better

Version v2015.2.3
  • Candor announcements now change depending on the number of players in the cave
  • (try to) fix the crash problem in the torch cave
  • fix isolated collision on 045-1
  • remove asterisk (*) from Brodomir's announcements
  • add a framework for dynamic menus
  • make Selim use a dynamic menu
  • make the keys look better in the tutorial
  • shorten the blankets in woodland
  • make Pauline's bed usable
  • make the minimaps look better
for a more in-depth changelog, see http://git.io/FhGT and http://git.io/Fhsp
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