The great code update - 2013-09-27
- wushin
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Re: The great code update - 2013-09-27
Looks like Elemental Resistance or Elemental Vulnerability aren't working.
Tested #flar on Yetis on Caliban vs Live.
Live 100-150
Caliban 300+
Tested #flar on Yetis on Caliban vs Live.
Live 100-150
Caliban 300+
The secret to getting all the important stuff done is doing nothing.
Re: The great code update - 2013-09-27
I son't know what all this means. What I do know is that before I could kill a white slime whith one hit of flar. Today its takeing 2-3 while running since they assist.
Re: The great code update - 2013-09-27
Fixed. It was actually only elemental bonus/malus that didn't apply; against "most" mobs it still had full effect, but against water mobs it was weaker.t3st3r wrote:
- Looks like #flar spell has been broken . Earlier it took for me exactly 2 shots in 100% cases to kill yellow slimes, also usually 2 shots for sea slimes. Now it rather takes 3 shots of #flar 100% of time to kill yellow slimes and 3-4 shots to kill sea slimes. So measurements indicate #flar has become seriously weaker without any warnings. Needless to say it makes gameplay for me 1.5-2 times harder in terms of hunting small stuff, where mages already sucked at this really hard compared to other classes. I guess some bonus does not apply or some monster stats changed or something else that worked before has been "fixed".
Well, I was *hoping* to do better ... coredumps were disabled last restart, but I've enabled them now so I can investigate.t3st3r wrote:
- Looks like at least map server has crashed and unexpectedly terminated at night today, disconnecting everyone and taking noticeable time to restart. It terminated at about 3:25 server time or so (time could be incorrect).
With the new server at least the crashes should be more predictable ...
Former programmer for the TMWA server.
- SriNitayanda
- TMW Adviser
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- Joined: 22 Oct 2012, 02:24
Re: The great code update - 2013-09-27
something is wrong with drops, i just checked it with another player, we both hit the jacko i got 23k he got 19k however he won the drop.
(i couldn't pick the drop it said it belongs to another player).
the jacko we killed before, i made only 9k from jacko, so he probably made more and i won the drop... (he didn't remember how much exp he got from this jacko)
Edit: i chatted with some players in game it seems like the final blow to the monster is what determines now who gets the drop.
Edit 2: i compared it to caliban which still runs the old code, in caliban the one that makes most dmg gets the drop while on main server its the one that makes the last hit.
(i couldn't pick the drop it said it belongs to another player).
the jacko we killed before, i made only 9k from jacko, so he probably made more and i won the drop... (he didn't remember how much exp he got from this jacko)
Edit: i chatted with some players in game it seems like the final blow to the monster is what determines now who gets the drop.
Edit 2: i compared it to caliban which still runs the old code, in caliban the one that makes most dmg gets the drop while on main server its the one that makes the last hit.
Last edited by SriNitayanda on 30 Sep 2013, 09:32, edited 1 time in total.
In control of tmw media (aka @broadcast) and tmw financial sector (aka GMstorage) | also a member of tmw Bilderberg Group (aka Phoenix Council guild)
2013-11/26/#General.log:[15:00] veryape: meh, guild is down, we cant conspire at all
2013-11/26/#General.log:[15:00] veryape: meh, guild is down, we cant conspire at all
Re: The great code update - 2013-09-27
confirmed. Behaviour of drops has changed. This should be fixed.
checkweight always returns 0
checkweight always returns 0
Re: The great code update - 2013-09-27
This one is a script bug (in the particular script tested) that is merely exposed by the new code, which no longer corrupts the stack.tux9th wrote:checkweight always returns 0
Edit: I have discovered the cause of the drop issue.
Former programmer for the TMWA server.
Re: The great code update - 2013-09-27
checkweight issue has been resolved in data.
drop issue is fixed in code.
CDN issue is fixed in nginx config.
Need to restart sometime to bring in these changes ...
drop issue is fixed in code.
CDN issue is fixed in nginx config.
Need to restart sometime to bring in these changes ...
Former programmer for the TMWA server.
Re: The great code update - 2013-09-27
Hi All
We have at least 2 people at the moment trying to complete the rossy quest, and getting
riddled with bugs.
First report was that after clearing some caves of monsters it would take a few minutes before they were able to leave the caves.
Now they are being told by the Npc that they have not cleared any caves yet, when indeed they have.
The players names are Chung and 4 elements.
Prsm
We have at least 2 people at the moment trying to complete the rossy quest, and getting
riddled with bugs.
First report was that after clearing some caves of monsters it would take a few minutes before they were able to leave the caves.
Now they are being told by the Npc that they have not cleared any caves yet, when indeed they have.
The players names are Chung and 4 elements.
Prsm
ego is the anesthesia that deadens the pain of stupidity!
- wushin
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Re: The great code update - 2013-09-27
verified. Defeating a room doesn't remove barrier or mark quest complete. Working on a fix.
The secret to getting all the important stuff done is doing nothing.
Re: The great code update - 2013-09-27
Fixed rossy bug and one crash.
Still have one annoying crash during shutdown ...
Edit: shutdown crash fixed. But since it's during shutdown we can wait until the next otherwise-scheduled restart to fix it. I was planning on totally rewriting that code anyway ...
Still have one annoying crash during shutdown ...
Edit: shutdown crash fixed. But since it's during shutdown we can wait until the next otherwise-scheduled restart to fix it. I was planning on totally rewriting that code anyway ...
Former programmer for the TMWA server.
- wushin
- TMW Adviser
- Posts: 1759
- Joined: 18 Dec 2012, 05:56
- Location: RiverBest, Brew City, Merica
- Contact:
Re: The great code update - 2013-09-27
Please post any outstanding bugs or have we gotten them all?
Remember the only good bug is a dead bug, don't believe me, ask Doogie Howser or Gary Busey's Son and some random b-actress with an ok rack but the military uniform and eagerness makes up for it.
http://www.youtube.com/watch?v=faFuaYA-daw
But I digress.
Remember the only good bug is a dead bug, don't believe me, ask Doogie Howser or Gary Busey's Son and some random b-actress with an ok rack but the military uniform and eagerness makes up for it.
http://www.youtube.com/watch?v=faFuaYA-daw
But I digress.
The secret to getting all the important stuff done is doing nothing.
Re: The great code update - 2013-09-27
Looks like testing servers went obsolete.
Regards.
Regards.
Re: The great code update - 2013-09-27
Someone requested help logging in to an account, where the password contains an accented letter.
I tried to change the password using the ladmin tool. With the new source code, ladmin rejects accented letters.
Ladmin-> password test Çenemarchepas
Cowardly refusing to execute a command that includes control or non-ascii characters
The old code accepted this, and obviously people use the character space.
I tried to change the password using the ladmin tool. With the new source code, ladmin rejects accented letters.
Ladmin-> password test Çenemarchepas
Cowardly refusing to execute a command that includes control or non-ascii characters
The old code accepted this, and obviously people use the character space.
You earn respect by how you live, not by what you demand.
-unknown
-unknown
Re: The great code update - 2013-09-27
This might be a bug; the server is *supposed* to still accept all the same passwords.Frost wrote:Someone requested help logging in to an account, where the password contains an accented letter.
But using accented characters is a really bad idea, since it can lead to weak passwords. The most likely cause of the bug is overzealous error-checking, I *thought* I changed the code to give an error if non-ascii characters were used, but perhaps not.
The most likely workaround is to replace the accented characters with a series of underscores, usually 2.
This is not a bug. The old code would silently replace whatever the user typed with something else, which could lead to very weak passwords.Frost wrote:I tried to change the password using the ladmin tool. With the new source code, ladmin rejects accented letters.
Instead of silently doing something else, the new code brings the error farther forward.
The only automated user of ladmin, the php/sql/cron registration script, only allows alnum characters, so it is not affected.
Former programmer for the TMWA server.
Re: The great code update - 2013-09-27
No, reducing the character space does not result in stronger passwords.o11c wrote:using accented characters is a really bad idea, since it can lead to weak passwords.
If this is merely a change to the ladmin tool, then players can continue to use accented characters in passwords?
You earn respect by how you live, not by what you demand.
-unknown
-unknown