ManaMarket and ManaMarket2

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wushin
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ManaMarket and ManaMarket2

Post by wushin » 27 Jan 2015, 22:49

In order to help the ever growing demand of the player base without adding to much work to the dev team we started a second ManaMarket placed in Tulimshar.

Rules:
  • You can only have one account on either so it's MM or MM2 not both
  • If you want to move from MM to MM2 you can. Ask on the original Mana Market Thread
  • All New Accounts will be added to MM2 going forward.
We don't want to spend alot of time as ManaMarket will be eaten by TMWA soon enough.
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Re: ManaMarket and ManaMarket2

Post by prsm » 28 Jan 2015, 14:09

Sorry Wushin, i am not a fan of this idea. Manamarket was a great concept in its time, but now its antiquated and broken. Having 2 of them does not truly solve the problem. We should be looking at making Manamarket a NPC like veryape suggested, it would stop the slot issue and take it out of the hands of the GM (who only have marginal control over it)

Thats my 2 cents.
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Re: ManaMarket and ManaMarket2

Post by wushin » 28 Jan 2015, 15:36

Me either but of all the options we got this is the only one that wasn't vetoed and doesn't take months to get in.
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Re: ManaMarket and ManaMarket2

Post by wushin » 28 Jan 2015, 17:00

Mind you I'm down for better methods or patches. Even if we get one we still have to test it. So that could take a month to never.

Placement of MM2 is open for discussion, I'm thinking next to each other is going to be the only way people use it as no one wants to walk for MM.
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Re: ManaMarket and ManaMarket2

Post by prsm » 29 Jan 2015, 01:51

vetoed ...........interesting concept, i was under the impression we were a community, who had veto power?

I do understand and sympathize with everything, I would rather run with a single antiquated broken manamarket, until
the time comes that it can be fixed, than run with the concept of 2 antiquated broken manamarkets.

I will surrender to general consent, since i know i don't have veto power.
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Re: ManaMarket and ManaMarket2

Post by baseballboy » 29 Jan 2015, 06:07

Why not utilize storage for manamarket? that's 300 extra and unused slots that are just there, why not use them?
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Re: ManaMarket and ManaMarket2

Post by wushin » 29 Jan 2015, 07:52

I liek it better and I think meichi is working on it, but it only buys us time with another bandaid fix.
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Re: ManaMarket and ManaMarket2

Post by TRGN » 29 Jan 2015, 15:50

I tried to buy grass seeds from MM2 but i didn't get them.
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Re: ManaMarket and ManaMarket2

Post by Cassy » 29 Jan 2015, 16:40

TRGN wrote:I tried to buy grass seeds from MM2 but i didn't get them.
Please describe at which point it wasn't working?
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Re: ManaMarket and ManaMarket2

Post by Meicchi » 01 Feb 2015, 00:37

About storage utilization: I think that the worst part is done (implementing, yes it was rewriting the whole storage class as a python module and I admit I suck about working with network packets and spent a lot of time studying about it). Now I'm in test with the two possible functions for storage, I hope this is pleasant for everybody.

1. Storage keeping all the delisted items - this disables for once !relist but makes it easier for people to rotate their items instead of waiting and waiting for someone just !getback their stuck items. This does free a lot os slots already (by my accounts a third of MM today are items waiting for !relist/!getback)

I really expect we have mail system working someday so those items are just sent back to their owners

2. Storage as an item stack - I didn't think of it earlier but it turns out to be practical and simple. So always MM gets full, any !add done is kept in another db and stacked on storage, so every time a slot is freed, the first item registered is put on MM for listing, so we'll just have to wait instead of trying and trying again for a slot.

Maybe a third would be searching storage for an item when doing a !find (may be possible, I just thought of it while writing this). But if someone else have any other idea feel free to remind me about it.

Hope to finish it this weekend yet so we can implement it as soon as possible.
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Re: ManaMarket and ManaMarket2

Post by wushin » 01 Feb 2015, 20:11

ok, when you get it working Meicchi make a pull Request and we can work it in.
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Re: ManaMarket and ManaMarket2

Post by wushin » 03 Feb 2015, 07:01

Also I prefer the first option. Although at some point all items will stack, at least thats what o11c tells me, so I assume it to be true.
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Re: ManaMarket and ManaMarket2

Post by wushin » 03 Feb 2015, 16:51

PS Mecchi I hope you have a fix as the GMs pretty much said MM2 is no. So we will not be seeing MM2 back online.
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Re: ManaMarket and ManaMarket2

Post by o11c » 04 Feb 2015, 21:13

prsm wrote:vetoed ...........interesting concept, i was under the impression we were a community, who had veto power?
As technical lead, I have limited veto power for cases that I recognize as a security or reliability flaw. One of wushin's proposals met those criteria (it would have led to a fairly easily exploitable item/money duplication/deletion bug).
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Re: ManaMarket and ManaMarket2

Post by MAF-Saulc » 02 Nov 2015, 06:33

MM2 is available?
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