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Development diary

Posted: 06 Jun 2004, 09:39
by ElvenProgrammer
Elven Programmer

- Adding graphic to player and npcs
- Completing new_zone01 map
- Improving chat dialog
- Adding Super Eagle engine
- Restucturing map to lesser size

Every developer should add here what he is currently doing until we don't have a cvs server so that everyone works on different things

In green are showed completed tasks

.

Posted: 11 Jun 2004, 00:05
by Sull
i just added the 2xsai engine!

Posted: 11 Jun 2004, 00:07
by Genis
Excellent, was just reading about 2xsai, it sounds great!

Basic Character Deletion-Done
Character Creation-In Progress

Posted: 11 Jun 2004, 13:22
by ElvenProgrammer
Good Sull! I also added the SuperEagle engine to win32 client(SuperEagle is similar to 2xSAI). I'll upload the code tomorrow or sunday if you want to take a look.
Didn't had time to look at sdl sound code, but i'll check it later

Posted: 11 Jun 2004, 15:56
by Genis
so were using SuperEagle engine on the win version?Does that engie have linux support? Because I personally think that we should keep the linux and win code as close as possible, but thats just me.
However good work on getting it working

Posted: 11 Jun 2004, 16:20
by ElvenProgrammer
SuperEagle is pratically the same as 2xSAI, or I didn't notice any difference in the rendering styles. BTW the code I used is pretty integrated with allegro so I think it should work with linux without modifying code but I didn't checked it

Posted: 28 Aug 2004, 05:17
by Shura
new sound engine!
- removed old sdl sound playback
- removed sdl from tmw completely (probably shrunk the release by 200K+)
- added new sound engine using allegro
- playback for midi (see source)
- playback for mods of different formats (see source)
- playback for sfx (wav a.s.o / hit space in game to hear a "slash")


currently missing features:
- preloading of all small sfx files for resource saving and faster response

for mod support i decided to use JGMOD (http://surf.to/jgmod) which is an addon to Allegro written by Jeffery Guan. for those who wonder if it is GPL, no it's not. Juan released it as so called "guestware" which means that anyone who intends to use it should sign his guestbook and is then free to do whatever he wants to with the lib. this is pretty ok i guess. :wink:

* In green are showed completed tasks, red ones are not completed or implemented at all yet :oops:

btw, modifications that are not integrated into the cvs while i develop them can always be found here:
http://telekommunisten.dyndns.org/~kth5/tmw

Posted: 27 Feb 2005, 22:28
by Magick
Getting new background music for dessert city
Creating new items
Getting more tiles
Add new artist

Posted: 27 Feb 2005, 22:46
by Kyokai
Currently Doing: Too much

Working to get Charge Bar functionality up.
Working on art direction and world development in Rotonen's absence.
Working on creating a reasonable item list.

Posted: 27 Feb 2005, 22:49
by Magick
Would you like me to add more items? If so what type..weapons, items,potions,spells etc.

Posted: 28 Feb 2005, 07:47
by imorgado
Shura wrote:new sound engine!
- removed old sdl sound playback
- removed sdl from tmw completely (probably shrunk the release by 200K+)
- added new sound engine using allegro
- playback for midi (see source)
- playback for mods of different formats (see source)
- playback for sfx (wav a.s.o / hit space in game to hear a "slash")


currently missing features:
- preloading of all small sfx files for resource saving and faster response

for mod support i decided to use JGMOD (http://surf.to/jgmod) which is an addon to Allegro written by Jeffery Guan. for those who wonder if it is GPL, no it's not. Juan released it as so called "guestware" which means that anyone who intends to use it should sign his guestbook and is then free to do whatever he wants to with the lib. this is pretty ok i guess. :wink:

* In green are showed completed tasks, red ones are not completed or implemented at all yet :oops:

btw, modifications that are not integrated into the cvs while i develop them can always be found here:
http://telekommunisten.dyndns.org/~kth5/tmw
We are going back to the allegro?

Posted: 28 Feb 2005, 08:59
by Mra
Look at the date please, this is outdated

Posted: 28 Feb 2005, 09:17
by Magick
Im trying to design what the new menu system will look like. If anyone has updates such as the bars that will be in the next version please post a pic.

Posted: 28 Feb 2005, 14:47
by Kyokai
Magick wrote:Would you like me to add more items? If so what type..weapons, items,potions,spells etc.
Anything you like, just read the standards and add all you want. Make sure they go in the correct categories.

Posted: 28 Feb 2005, 14:59
by Rotonen
We do have a page in the wiki for this...