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Update 2008-10-11

Posted: 11 Oct 2008, 22:10
by Jaxad0127
This update is more behind the scenes, but there are a few noticeable changes:
  • New maps
  • New NPCs
  • Marriage
  • Fixed drop stealing:
    • Timeout increased
    • Protection is dropped if owning player moves too far away
    • Protection is dropped if owning player leaves the map
    • Married couples can always pick up each other's drops
  • And much more

Re: Update 2008-10-11

Posted: 12 Oct 2008, 09:51
by kickinyourface
can you get divorced too??^^

Re: Update 2008-10-11

Posted: 12 Oct 2008, 17:06
by Jaxad0127
kickinyourface wrote:can you get divorced too??^^
Yes.

Re: Update 2008-10-11

Posted: 13 Oct 2008, 15:50
by Matt
Do you have to give your ex-wife all your stuff + pay her for the rest of your life too then? :)

Re: Update 2008-10-11

Posted: 13 Oct 2008, 15:55
by Jaxad0127
Matt wrote:Do you have to give your ex-wife all your stuff + pay her for the rest of your life too then? :)
No. The character requesting the divorce needs to pay a hefty sum.

Re: Update 2008-10-11

Posted: 17 Oct 2008, 13:59
by Icaro
hmm very NPCS ?

Re: Update 2008-10-11

Posted: 13 Nov 2008, 02:08
by Elrrohir
Hey, i see that there are a few changes foe the warriors: new weapons, more protection and stuff like that. There are any changes or new weapns for the archers? I already expressed my frustration on this matter in another post but my questions still have no answer. Does the developers have any kind of changes planned for us? maybe exclusive armor? some way to change get up the hit points of the bow? something at all?

cheers.

Re: Update 2008-10-11

Posted: 13 Nov 2008, 02:39
by Jaxad0127
Elrrohir wrote:Hey, i see that there are a few changes foe the warriors: new weapons, more protection and stuff like that. There are any changes or new weapns for the archers? I already expressed my frustration on this matter in another post but my questions still have no answer. Does the developers have any kind of changes planned for us? maybe exclusive armor? some way to change get up the hit points of the bow? something at all?

cheers.
First off, that was done in a later update. Second, that was done to help balance that classes, as ranged were far more powerful. We may add more in the future, but probably not until we move to the new server.

Re: Update 2008-10-11

Posted: 17 Nov 2008, 16:26
by HunUbi
:):)

Re: Update 2008-10-11

Posted: 18 Nov 2008, 16:09
by -Mihawk-
Very good new npcs hehe

Re: Update 2008-10-11

Posted: 18 Nov 2008, 17:08
by Sathard
2 more questions:
- will we be allowed to see bullets (arrows) flying from us to the target in future?
- are you going to make us able to push, pull items on the ground and drop it there where we want?

Re: Update 2008-10-11

Posted: 18 Nov 2008, 17:30
by Crush
Sathard wrote:2 more questions:
- will we be allowed to see bullets (arrows) flying from us to the target in future?
Possibly.
- are you going to make us able to push, pull items on the ground and drop it there where we want?
Unlikely (tmw is not a puzzle game)

Re: Update 2008-10-11

Posted: 22 Nov 2008, 11:34
by Sathard
Crush, I don't think so, that adding this to game will make of tmw a "puzzle game". It would be nicer I think, because we would be able to put in order in our backpacks. For example Tibia, isn't a puzzle game and there is something like this. The same is in other opensource mmorpg as the mana world - stendhal. It would create some new possibilites and it would make some things easier to do :).

Re: Update 2008-10-11

Posted: 24 Nov 2008, 10:34
by Crush
Aaaah, i think i misunderstood you.

It sounded to me like you want player characters to push boxes or rocks around the ground to solve puzzles. But what you relly want is a drag&drop interface for inventory management, right?

The 0.1 client already got this.