Stats and DPS computed for TMW

A place for players to do role playing, discuss their guilds, etc.
User avatar
gumi
Developer
Developer
Posts: 637
Joined: 19 May 2014, 19:18

Re: Stats and DPS computed for TMW

Post by gumi » 04 Jan 2018, 19:03

Added versions 1.6.0 and 1.6.1 to the repo:
https://gitlab.com/satureja/stats-mp
Snoopy81
Peon
Peon
Posts: 10
Joined: 08 Nov 2017, 10:08

Re: Stats and DPS computed for TMW

Post by Snoopy81 » 22 Jan 2018, 11:16

Version 1.62:
- Improved mob's hint (shows bonus damage due to strength)
- Fixed critical rate with Raging skill
- Fixed critical rates (server side formulas are a bit weird.)
- Fixed dodge rates for mobs
Download here v1.62 or on the official forum.
Attachments
StatsMP1.62.7z
v1.62
(389.44 KiB) Downloaded 7 times
Snoopy81
Peon
Peon
Posts: 10
Joined: 08 Nov 2017, 10:08

Re: Stats and DPS computed for TMW

Post by Snoopy81 » 02 Feb 2018, 17:57

v1.6.3: Not released.
- Fixed Mobs never dodge
v1.7.0: Legendary items.
- Added legendary items effects
- Added Double damage capacity (for Bull's helm)
- Added bleeding capacity (for Banshee bow)
- Added arrow types
- Added Additional random vitality absorption
- Improved Speed values, but can still be a difference of 1,
due to conversions float / integer
- Fixed Vitality stat could not get malus
- Fixed some typos

Download here v1.70 or on the official forum.
Attachments
StatsMP1.70.7z
v1.70: Legendary items support
(397.86 KiB) Downloaded 2 times
Post Reply