the log wrote:<stuff about lag>
I'm not aware of any particular problems relating to master/slaves.
login-server and char-server having 100% is not *good*, but it might be usual. Perhaps it's while it's dumping the save file. (Dumping the save file is the most expensive thing currently done by the server - but in the *long* run the map-server will become most expensive again)
the log wrote:[19:17] Ledmitz: I was wondering about an item that only 1 player can have at a time, but anyone can challenge for it
Interesting idea ("artifact"s) but the server doesn't have the necessary infrastructure.
the log wrote:[19:18] Boomer the Kran: post office - send/recieve items/gp
*Theoretically* possible now via scripts, but to be done *right* would require a fair bit of work. And that's a feature, less important than cleanup.
Of course, there is the bot approach
the log wrote:[19:27] pallor: i have a question
[19:27] pallor: why drop the Android client
We don't have an Android client. A third party offered one, but has been ... difficult.
There's also an experimental manamobile client but I think it only supports manaserv, and I don't know how well at that.
the log wrote:<Quest log>
I had a prototype that just did the Tulimshar quests, without touching the server. It could be called from an NPC or an item.
The hard part is adding *all* the quests.
the log wrote:<bug tracker>
Yes, we have mantis, but we're thinking of switching to github.
the log wrote:[19:47] V0id: kovu2296: it's not possible to prevent item exchanging
Well, there's code *somewhere*, but it doesn't work.
the log wrote:<chat channels>
I have most of the necessary backend stuff lying in pieces, but it's still a fair bit of work to put it together.
It's inaccurate to say the client supports IRC - it just uses a couple commands with similar names.
I want to delete guilds *as they are* since there's a lot of mess due to guild storage, castles, etc. but I'm open to re-adding native guild support later.
the log wrote:<various features with 4144>
I don't think the server-side whisper-ignore list is worth keeping.
As for shops and such, I'm open to adding packets, even if the mana client doesn't support them in the foreseeable future - it's a lot easier to add packets to the server than to the client.
Though, there already *are* packets used to buy/sell from NPCs, and NPCs are really not that different than mobs or players.
Of course, this is lower priority than cleanup. But I *finally* have my new network backend ready, I just need to port the server to it (why hasn't sora finished the documentation part yet?). That leaves fixing the savefiles and little things like the magic rewrite and chat channels.
the log wrote:<music>
Wesnoth has a *huge* set of UMC Music (Book 1 through Book 8; 8 or more tracks per book - if you're browsing the addons page, the one without "book" in its name is just an old copy of book 1) in addition to their main music. And Wesnoth is also GPL.
Some of the UMC music is not great, but some is, and of course the mainline music is good.
the log wrote:helping in general
Graphics artists are the greatest need of course. The lumber camp is all planned out but lacks quite a bit of art, and we can't begin the Time Travel quest until after that.
Musicians and Scripters are somewhat low priority, for different reasons. (Music is not "essential" whereas scripting always gets hung up waiting for graphics and we have plenty of people who can do scripting)
These last days I *have* had a surprising number of people ask to help me with the server code, though nothing has been finished yet ... It's kind of hard for me to coordinate, being offline weeknights. Basically, if you want to help with server code, you need to be *available* during the weekend.
Former programmer for the TMWA server.