Recently there was a post on the market forum where someone offered to buy ingame money for US$ paid via Paypal. This wasn't the first time someone offered to buy or sell ingame achievements for real money.
How should, in your opinion, the TMW committee deal with this?
To give some context:
In many commercial MMO games, this is explicitly forbidden. The terms of use for World of Warcraft, for example, read:
(source: http://us.blizzard.com/en-us/company/legal/wow_tou.html).Blizzard does not recognize any purported transfers of virtual property executed outside of the Game, or the purported sale, gift or trade in the “real world” of anything that appears or originates in the Game. Accordingly, you may not sell in-game items or currency for “real” money, or exchange those items or currency for value outside of the Game.
Most other commercial MMORPGs have similar clauses in their game rules. Like Runes of Magic:
(source: http://agbserver.frogster-online.com/en ... Magic.html)7.4 The user may under no circumstances
[...]
c) use virtual objects used in the online games outside of online games, buy or sell them for "real" money, swap them or cause such activities.
This also includes all evasions, similar actions or actions that correspond in their effect to the aforementioned bans.
But there are also counter-examples, like Second Life, which actively support it by offering a convertible ingame currency.
So what do you think about this?
Note that this poll is just to estimate the general opinion. I have created it on my own behalf, not as a committee member. Its result is not binding.