[MAGES] Which Spell do you use most?
Re: [MAGES] Which Spell do you use most?
SpeedDuck -> dangerDuck -> TinyToes -> Vladimir Putin -> LeggoLass -> Calithildor_Elderon
Re: [MAGES] Which Spell do you use most?
If ingrav can be made into a skill, then flar should be exactly the same type of change to make in the xml. The animations may change locations or sprites may need resizing. What am I missing about skills that is so complex or is it what it takes to attain those spells that is the problem?
They can now if they take enough armour off. Please tell me fully armoured people aren't going to start casting magic. I know Hercules is possible of having restrictions to stats and bonuses based on what a character carries and has equipped. I hope it will be utilized. Fully armoured anyone should suffer penalties on attack and evade and most definitely on using magic.
Ledmitz = Ardits = KillerBee = Mystic = Mystical_Servant = Tipsy Skeleton = BoomBoom = Cloak
Re: [MAGES] Which Spell do you use most?
Maybe... The fact that in rEvolt we have an elemental system working?Ledmitz wrote: ↑03 May 2020, 20:24If ingrav can be made into a skill, then flar should be exactly the same type of change to make in the xml. The animations may change locations or sprites may need resizing. What am I missing about skills that is so complex or is it what it takes to attain those spells that is the problem?
They will, and they'll be horroble at it. They will do fine with warrior skills, though.Ledmitz wrote: ↑03 May 2020, 20:24They can now if they take enough armour off. Please tell me fully armoured people aren't going to start casting magic. I know Hercules is possible of having restrictions to stats and bonuses based on what a character carries and has equipped. I hope it will be utilized. Fully armoured anyone should suffer penalties on attack and evade and most definitely on using magic.
Likewise, mages will do horribly at warrior skills.
Jesusalva (aka. Jesusaves)
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Re: [MAGES] Which Spell do you use most?
IDK what that is. Got a description or link?
So what then? Fire, Ice, Earth, etc? I think most current spells could get a divination or have one made. Hercules is said to be able to do more, not less. There must be more divinations possible than what is hard coded already in Hercules. I can list a dozen possible types if you guys need ideas. If not, assigning spells to a current element/divination should be simple. I have to look to know, but most times I hear something isn't possible I find out otherwise later.
This sounds like the right track in my opinion. Things should be possible, but more unlikely or less powerful. I am worried at one thing. We don't have to actually pick a class, right? We are basically just the sum of what our skills are on the new server? Is there a limit to skills or does having more skills require more exp to level? The more skills you have the longer it should take to become good at them (real exp, not just skill exp). This makes characters much more specialized and they have something to work towards. You can have mixed classes in other RPGs, but mixing in TMW was always a fail because only one skill could be used at a time. I tried to make a melee mage in TMW, but the melee spells just plain suck. Melee spells should be the most powerful which is what makes mixed classes more useful. I tried to make a brawler only to find it was a useless skill. Even after developed it was nothing more than the speed skill only you HAD to have no weapons to use it so there was no reason to want it. Someones work went to waste there or it should have never been added as a skill in TMW.
In order to have many possibilities, the system has to be complicated and the more you can do, the harder it should be to progress. Also, the more choices there are, the harder a player can tell what path to take is the best for them. In older TMW days and even now some, people share their stats, then others copied, then everyone was the same. All we saw back then were warriors wearing the same stuff and every archer had cat ears. Man I hate cat ears and the forest armour. Where was the warriors equivalent back then? Everyone was so much alike in battle I found it disturbing. It would be nice if things really did get more complicated to allow for more possibilities.
If we need more devs, I swear I'll scour IRC channels and steal them.
Ledmitz = Ardits = KillerBee = Mystic = Mystical_Servant = Tipsy Skeleton = BoomBoom = Cloak
Re: [MAGES] Which Spell do you use most?
the price of the amulet will always be WAY higher than the cutter since (i assume) the amulet wont be available once the doomsday event (the particular act) ends.
Re: [MAGES] Which Spell do you use most?
https://wiki.themanaworld.org/index.php/Legacy:Ashley
This is the only way the cutter has been released in game AFAIK.
Re: [MAGES] Which Spell do you use most?
Ah, thanks for the info. I hadn't realized another quest was added to Legacy.Ecuador wrote: ↑04 May 2020, 04:35 https://wiki.themanaworld.org/index.php/Legacy:Ashley
This is the only way the cutter has been released in game AFAIK.
SpeedDuck -> dangerDuck -> TinyToes -> Vladimir Putin -> LeggoLass -> Calithildor_Elderon
Re: [MAGES] Which Spell do you use most?
0,15% to drop Enchanter's Amulet. I must be very lucky And maybe you can do some quest to get this amulet?
Re: [MAGES] Which Spell do you use most?
Re: [MAGES] Which Spell do you use most?
Not on TMWA, I'm afraid
Jesusalva (aka. Jesusaves)
Donate to the project! ─ (Note: If you want to support me instead, Buy me a coffee!)
Former system administrator, project lead and developer.
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Re: [MAGES] Which Spell do you use most?
Not an exact copy, but very similar. All the stuff that already exist will be there, but with graphic improvements and additions such as Evol Online content. You can get a good idea of what it'll be like by visiting the test server. The new version of Hurnscald is pretty much what you can expect from most of the game: the same spaces but they look better now.
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