Personal Tweaks Thread

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Clort
Peon
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Personal Tweaks Thread

Post by Clort »

I enjoy the occasional personal tweak, so maybe we can share ours here?

1) e.g. bright stuff hurts my eyes, so I made 'cloudy day desert' tiles.

desertmelo.webp
desertmelo.webp (191.49 KiB) Viewed 2135 times

[Edit]I notice a lot of tiles still are using oldschool single-layer technique. E.g. a cactus on the desert also has the sand around it, it's not a seperate sprite on top of a stock desert tile. This saves some execution time in software rendering, but makes the graphics assets work a lot more time consuming to change.

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jesusalva
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Re: Personal Tweaks Thread

Post by jesusalva »

All my personal tweaks have become official Moubootaur Legends mods. 😇

If you want, can do the same

Jesusalva (aka. Jesusaves)
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EJlol
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Re: Personal Tweaks Thread

Post by EJlol »

I notice a lot of tiles still are using oldschool single-layer technique. E.g. a cactus on the desert also has the sand around it, it's not a seperate sprite on top of a stock desert tile. This saves some execution time in software rendering, but makes the graphics assets work a lot more time consuming to change.

This is only half true. If you have access to the original file (.xcf, .pdn) it would be easier to edit. Sadly it's a mess to get these. Some are on git, sometimes you can the original artist, sometimes someone else has it, and sometimes they are just lost :P. As for the reason why you want to draw a ground tile below a cactus, there could be several reasons for that:

  • it saves the mapper time
  • it makes sure the mapper doesn't place the cactus on water or some other weird tile
  • you can adjust the ground tile, e.g. it could have a little bit extra sand blown against the cactus or something (sadly this isn't done much...).
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Clort
Peon
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Re: Personal Tweaks Thread

Post by Clort »

Melo slow - about 10% darker.

On the dark desert i'm missing some of the in-town tiles and can't find them :/

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Livio
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Re: Personal Tweaks Thread

Post by Livio »

I use redshift in the worst case. Usually at 3500°K.

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