055-1/3 056-1

Content and general development discussion, including quest scripts and server code.
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tux9th
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055-1/3 056-1

Post by tux9th »

Hi,
I just uploaded some maps to the testingserver.
check them out and pls help me fix all the bugs they contain.
  • 055-1
  • 055-3
  • 056-1
Also inform me about the mobs. whether there are enough, too little. if the respawntime is okay etc.
that would be great.

Those are going to be used in a quest which isn't yet written. So it will take quite some time until some NPCs etc will spawn there.

Thanks for your help and enjoy playing :)
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Chicka-Maria
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Re: 055-1/3 056-1

Post by Chicka-Maria »

Hi i found a couple mapping bugs with the collision tiles and road/tree.

these errors can be found on:

055-1 (40,54)
055-1 (30,61)

and the tree/road the tree seems to block the road from completeing on the sides..

Besides these i enjoyed the new map :) ill take a look at the others.

Regards,
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tree.jpg
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055-1 (30,61)2.jpg
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055-1 (40,54)2.jpg
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Chicka-Maria
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Re: 055-1/3 056-1

Post by Chicka-Maria »

There is also an extra collision tile on map 055-3 im standing on coordinates (42,42)
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055-3 (42,42)2.jpg
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rodrigo
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Re: 055-1/3 056-1

Post by rodrigo »

055-1 73 100
055-1 73 99
055-1 39 87 collision tiles
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Chicka-Maria
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Re: 055-1/3 056-1

Post by Chicka-Maria »

055-1

some trees are built but not from the same tree tiles or wrong tiles put....it looks odd half a tree doesnt fit the other half. and theres an extra collision tile where its not needed.

Hope this helps

regards,
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trees.jpg
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collision2.jpg
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Last edited by Chicka-Maria on 30 Aug 2012, 00:39, edited 1 time in total.
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Re: 055-1/3 056-1

Post by rodrigo »

055-1 38 31
055-1 38 30
055-1 38 42
055-1 38 41
055-1 38 43

the tree's
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Re: 055-1/3 056-1

Post by rodrigo »

055-1 30 60
055-1 39 62-63
055-1 39 66
055-1 39 70
i will add new picture for this cordinate.
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rodrigo
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Re: 055-1/3 056-1

Post by rodrigo »

.
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4144
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Re: 055-1/3 056-1

Post by 4144 »

Also may be will be intrested in some empty tiles in low layers.
here line 202: http://paste.debian.net/186449/
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Re: 055-1/3 056-1

Post by rodrigo »

055-1 48 79
055-1 58 69
055-1 69 65
055-1 70 75
056-1 38 41
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tux9th
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Re: 055-1/3 056-1

Post by tux9th »

lol :P
not my best job that map.
I fixed many of your errors before you reported them but I thought I'll push the changes in the morning. Shouldn't have waited so long. I'm sorry.
Thanks for your incredible work.

I herby declare that I hate trees. :D
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v0id
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Re: 055-1/3 056-1

Post by v0id »

tux9th wrote:lol :P
not my best job that map.
I fixed many of your errors before you reported them but I thought I'll push the changes in the morning. Shouldn't have waited so long. I'm sorry.
Thanks for your incredible work.

I herby declare that I hate trees. :D
What is your exact problem with the trees ?
They are x3 tiles height and you only need to put 2 collisions tiles on the bottom.
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tux9th
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Re: 055-1/3 056-1

Post by tux9th »

well if they are in a forest and they are overlapping it's pretty hard to tell them apart in tiled when the collision tile block part of your vision...

It seems I'm not good with adding collision tiles to forests. This is my first woodland map. I beg for your mercy.
Let's keep the discussion to the map and it's gameplay. :)

Did anyone test the monster respawns etc so far?
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tux9th
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Re: 055-1/3 056-1

Post by tux9th »

Those maps are no longer available on the testing server

greets

please close this topic
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Jenalya
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Re: 055-1/3 056-1

Post by Jenalya »

I just put the latest version of this maps back on the testserver.
Please look at them again and give feedback on mapping errors, how you like the maps and monster placement. :)
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