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@warp 007-1 120 56
The quest is repeatable and is designed for a group of 4 players.
Only one group of 4 players can play it at the same time.
The minimum level is 88, but the recommended level is 90+.
The quest is designed to be very hard: only a team with some skill and a good strategy should be able to finish it -- (think of these optional quests in some RPGs, that are often very difficult).
I would like some feedback on that in particular, to adjust the difficulty as accurate as possible.
Note that the quest's difficulty increases for the next team, when a team fails after a certain progress in the quest.
- A debug section at the first npc allows to skip the main storyline and start right away the quest with 1, 2, 3 or 4 players.
Note that if this is your first time on this quest, you won't know the storyline and will not understand what happens later in the quest by using this debug tool.
- The same debug section also allows to adjust the difficulty of the quest.
- A npc (Illia Level Jumper) waits at the beginning of 051-1. It allows to jump to any part of the quest that you wish to test.
The quest makes use of particle effects at many places. Make sure to enable them when testing.
Also, the final monster uses special effects that can be viewed only with the mana client or Manaplus 188.8.131.52 or greater. (thanks 4144 )
The quest has 2 types of rewards: uniques and commons.
Commons are regular stuff typically worn by warriors / archers / mages.
Uniques are 4 new items. 3 for each major class, 1 "neutral". IDs are 877, 878, 879, 880.
Some feedback on the stats of these 4 uniques is welcome as well for proper balancing.
Please comment here