Content and general development discussion, including maps, quests, and server code from the development team.

Skeleton maps to populate the test server

#155711 by Reid
Tue Mar 07, 2017 8:50 am
Like I explained on the previous meeting, I would like to speed up the development by adding skeleton maps of most of the world.
These skeleton maps would feature simple shapes and a two tiles style, somehow like the hercules test server from 4144.
#155713 by Alige
Tue Mar 07, 2017 10:01 am
EJlol wrote:How does this speed up development?

By creating very simple maps, we would have the opportunity of shaping the overall world of our new server. This will help us add quests where they need to be, thus more people will be able to help the development of the project without being restricted by the small space we currently have on the live test server.

I'm greatly in favor of this (as weird as it may seem), because we will be able to add essential content right away, without being drawn to all of the small details around it. Although... that might be my role :lol:
#155715 by WildX
Tue Mar 07, 2017 4:16 pm
Of course yes.
#155716 by Reid
Tue Mar 07, 2017 5:03 pm
gumi wrote:why do we even need a vote? it's a no-brainer

Because it could waste time to set them up. :)

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