[DIS] filthy quest

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


Forum rules

This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.

Its current use is for the continued development of the server and game it has always served: TMW Classic.

User avatar
lien
Warrior
Warrior
Posts: 446
Joined: 30 Oct 2008, 08:59
Location: France

Re: [WIP] filthy quest

Post by lien »

Ali-G wrote:I am bilingual but these programs things are too hard to understand...

the AEthyra script ? :?
Image
User avatar
Alige
TMW Adviser
TMW Adviser
Posts: 1398
Joined: 09 Jan 2010, 19:22

Re: [WIP] filthy quest

Post by Alige »

yeah that too what is the program thing crush asked me to make?
Image
Lutzifer
Peon
Peon
Posts: 39
Joined: 23 May 2009, 16:57

Re: [WIP] filthy quest

Post by Lutzifer »

Crush is stating that as of now there is no way to store items inside of an item in your inventory. Unless someone or yourself programs this feature for Ae or you will have to wait until Manaserv is released in which Kage says it is possible to do.

So in fact unless you are willing to do the coding yourself you will have a hard time finding anyone to do it here as most are working on Manaserv. When writing quests it is a good idea to understand what you can and can't do before writing them to save yourself time and heartache.

On the artwork side the items still seem a little too dark to me and could use anti-aliasing to smooth them out. Sometimes it helps if you draw them much larger and scale them down to get a higher quality look.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Re: [WIP] filthy quest

Post by Crush »

Ali-G wrote:Crush i don't understand you... What do i need to do? Give me an example please...
The better would be if you explain as if i was 5 years old (because im not a native english speaker so i don't understand key terms --> orelse define key terms)
I am afraid there is no 5 year old in the world who is able to program in C++.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Alige
TMW Adviser
TMW Adviser
Posts: 1398
Joined: 09 Jan 2010, 19:22

Re: [WIP] filthy quest

Post by Alige »

i will get rid off this bag and make a new cool item let me have around 3 hours...
Image
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: [WIP] filthy quest

Post by Jaxad0127 »

What we could do is an item that opens your normal storage. It'd have to be limited use, of course.
Image
User avatar
Alige
TMW Adviser
TMW Adviser
Posts: 1398
Joined: 09 Jan 2010, 19:22

Re: [WIP] filthy quest

Post by Alige »

jaxad that would be soooooooo great awesome etc ....
unfortunatly i don't know how to program anything unless we show me an example and we explain clearly what the commands are
otherwise i am here to decorate things, make new items, new quest...
I am a pixel drawer only... for now ! :lol:

ok here how it could work :

Expand Bag :
-> A magic bag that seems to have a link with the storage.

Characteristics :
- can contain 30 different objects that are choosed in the storage to the bag
- can be traded and the inside is also traded authomatically. In a trade window the players can see what is in it.
- weight : 40g + 1/4 of what is inside
- all it contains weighs 1/4 of its general weight
- if the player has too much weight in his inventory, he cannot put any more things in his bag (orelse if for example he can still put 10g in his inventory and that the object that he puts inside weights 40g)
- each player can only have one bag in his inventory orelse it will be droped authomatically
Image
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: [WIP] filthy quest

Post by Jaxad0127 »

No, you don't understand. It'd be exactly like talking to a storage NPC.
Image
User avatar
Alige
TMW Adviser
TMW Adviser
Posts: 1398
Joined: 09 Jan 2010, 19:22

Re: [WIP] filthy quest

Post by Alige »

Ooo ok i understand now...
But for my quest it is better to have it that opens storage unlimitted times...
Why do you think it shoulb have restricted number of uses ? I could make the quest harder eventually...
Image
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: [WIP] filthy quest

Post by Rotonen »

This is not graphical development, this is content development.

Moved.
This message used to be meaningful.
User avatar
Alige
TMW Adviser
TMW Adviser
Posts: 1398
Joined: 09 Jan 2010, 19:22

Re: [WIP] filthy quest

Post by Alige »

So any one could take example from my quest or maybe make it possible in the game if the expand bag is a bag that opens the storage without being near it...

Apart from the bag is the quest finished?
Image
Post Reply