Later magic levels, Necromancy, etc.
Posted: 25 Jan 2010, 14:27
First of all, I think we need more summoning spells. The evil astral teacher, when it arrives, could teach snake and scorpion summoning, instead of forest creatures. (Evil mages would still be able to summon forest critters, and vice versa).
In level 4 or 5, we could institute separation of spell classes, maybe with a catalyst item given by the astral teacher(i.e. Darkstone and Lightstone), with an mbonus of 7 or so. These would only be wearable by the corresponding class(i.e. Dark mage and Light mage). If possible, the spell would make you wear the catalyst, rather than just having it in inventory. This way, you wouldn't have Light mages having another char get a Darkstone, and then transferring it to their main char to be able to cast both classes. The dark mages would have some new necromancy spells, like summon skeletons and zombies. The light mages would get spells like turn undead, i.e. dealing 100 damage to all undead within 15 squares. Also, the Light mages would need a new summoning spell, perhaps a centaur that didn't spawn anywhere, except when summoned by a spell or GM. It could be roughly equivalent to a lady skeleton, except using a bow instead. This would help offset the bonus that Dark mages would have.
In level 4 or 5, we could institute separation of spell classes, maybe with a catalyst item given by the astral teacher(i.e. Darkstone and Lightstone), with an mbonus of 7 or so. These would only be wearable by the corresponding class(i.e. Dark mage and Light mage). If possible, the spell would make you wear the catalyst, rather than just having it in inventory. This way, you wouldn't have Light mages having another char get a Darkstone, and then transferring it to their main char to be able to cast both classes. The dark mages would have some new necromancy spells, like summon skeletons and zombies. The light mages would get spells like turn undead, i.e. dealing 100 damage to all undead within 15 squares. Also, the Light mages would need a new summoning spell, perhaps a centaur that didn't spawn anywhere, except when summoned by a spell or GM. It could be roughly equivalent to a lady skeleton, except using a bow instead. This would help offset the bonus that Dark mages would have.