for summon these the player need
- one root and 2 Bat teeth
or - one root and two bat Wing
so for the Dark magic astral maybe you can change the particle for the player view a difference between "magic light" and "dark magic"the bat script with a comment message ..... wrote:LOCAL SPELL summon-bat : "#?" =
   LET level = 1
     school = ASTRAL
   IN (MANA 33, CASTTIME 20000,
     REQUIRE skill(caster, MAGIC) > level,
     REQUIRE skill(caster, school) > level,
     COMPONENTS [2 *"BatWing", "Root"]OR COMPONENTS [2 * "BatTeeth" , "Root"])
     => EFFECT CALL adjust_spellpower(school);
          CALL default_effect();
          CALL gain_xp(1);
          CALL summon_spell(1017, 1 + spellpower / 120, 5000 - (spellpower * 9), spellpower * 400, 2);
              message (caster, "your bat'll be evil , they want kill.");
so it's just a idea
i made two effect the first or the second is the best ?
i took two scren
first⎢second
and i did a folder with in the two xml
it's here
so all here is just a idea ... and the dark magic teachter (NPC) is missing
and comment this
Lien ...