Re: Player-set
Posted: 18 Mar 2010, 14:18
Thanks A LOT, Stava
Feel the mana power growing inside you!
https://forums.themanaworld.org/
Sorry, but as far as I know there is noone else at the moment. Can you please try to do it yourself?stava wrote:shading needs fix.. I think somebody else should do the shading since I'm not sure about the technique
Meway also talked about this somewhere else. I guess someone can do the shading ...So far he wants to be an animator. So if he says he's done, he's done. No matter how sad it might be.
I really think that the best mockup could be to add test data for eA and ManaServ. See this in game even without shading, or such could help to get the new possibilitiesAlso, if the animation work does not gain huge opposition, the outlines will not change due to shading. It should mean we can start preliminary equipment work and testing based on this.
Personally I'm not sure of the long stick animation yet.
Also I'd like to see someone do a proof of concept mockup with the spell preparation: prepare with that, launch "energy ball" by fist hit animation. I'd like to have this with the three frame version and a two frame version with the middle one left out from the preparation phase.
Oh, aren't you helpful.. You are so nice, you even waited for me to finish the whole sheet to tell me this, thanks a lot..Len wrote:If your not already, use onion skin (http://en.wikipedia.org/wiki/Onion_skinning)
You can do this with Gimp using layers
Also the frames don't really have an arc to them (they are evenly spaced apart), this is going to make them look unnatural and choppy as hell. Might I suggest four frames instead of three so you can have a slow in and slow out http://www.kirupa.com/developer/flash8/ ... t2_pg2.htm
They don't look all that finished to me At least one of his feet should be plantedstava wrote:Oh, aren't you helpful.. You are so nice, you even waited for me to finish the whole sheet to tell me this, thanks a lot..Len wrote:If your not already, use onion skin (http://en.wikipedia.org/wiki/Onion_skinning)
You can do this with Gimp using layers
Also the frames don't really have an arc to them (they are evenly spaced apart), this is going to make them look unnatural and choppy as hell. Might I suggest four frames instead of three so you can have a slow in and slow out http://www.kirupa.com/developer/flash8/ ... t2_pg2.htm
It's because I used parts of old sprite sheet to make these sprites.Len wrote: They don't look all that finished to meAt least one of his feet should be planted
Who would move their feet like that during a swing (his head staying in-place defies all reason)
Modanung's is still the best if you ask me
If you calling PROGRESS a process of damaging current sprite set by NOT using 8-bit alpha channel. Crush already mention it once in this post.Rotonen wrote:24 frame motion picture animation vs. practical "relaying the point" animation.
At least the latter approach is progressing as we speak.