Re: [WIP] Gameplay design and balancing - CR1 - Freeyorp
Posted: 31 Mar 2010, 16:13
Hi again,
I added modifications in this file: I modified the following formulas, as a new proposal:
- HP: I felt the player had too much HP but I wanted him/her to reach the 1'000 ones.
- Regen in minutes: Simply, full hp in 3 minutes.
- Hit accuracy (%): More arbitrary, but basically made it go less higher.
- Critical (%): Tried to make it be less than 20% in any cases, and grow steadily.
- Hits per second: A simple formula based on the most relevant attributes, trying to make go from 1 to 2.
- Average healing: Simply 20% of hp.
Again, feel free to flame where necessary.
Best regards.
I added modifications in this file: I modified the following formulas, as a new proposal:
- HP: I felt the player had too much HP but I wanted him/her to reach the 1'000 ones.
Code: Select all
Vitality x 8 + Willpower x 3 + Level
Code: Select all
HP / 3
Code: Select all
(Agility + Weapon Skill + 50) / 2
Code: Select all
(Dexterity + Weapon Skill) / 10
Code: Select all
1 + ( (Dexterity+Agility) / 2) / 100
Code: Select all
HP / 5
Best regards.