How to use Tiled
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
Re: How to use Tiled
Ugh, ignore me. It was only just now when I tested it again, and this time thought about multiplying by 32, that I realised if you do that to zero you get zero, which is at the start of the zero tile, and then I thought about one and two and realised it was the same for all tiles. I was thinking the whole time that you count one tile - end of the 0 tile; count another - end of the 0 tile and so one. But you're not. You're at the beginning.
I'm so dumb. What was I thinking, arguing with someone who's actually done this stuff before? They other day I was on a forum - the smallest I've ever seen, actually - for a brilliant series of books, and on one thread - that had thirty replies and was two years old and was the longest thread on the forum - that was discussing a theory, I said I disagreed with the previous poster's ideas and so on, then I realised about five minutes later that he was the author of the books. Luckily I edited before anyone saw, although since it gets about one post a month I don't think I needed to have been worried about that.
I'm so dumb. What was I thinking, arguing with someone who's actually done this stuff before? They other day I was on a forum - the smallest I've ever seen, actually - for a brilliant series of books, and on one thread - that had thirty replies and was two years old and was the longest thread on the forum - that was discussing a theory, I said I disagreed with the previous poster's ideas and so on, then I realised about five minutes later that he was the author of the books. Luckily I edited before anyone saw, although since it gets about one post a month I don't think I needed to have been worried about that.
Re: How to use Tiled
Warp Points
you forgot something ..... Particle effect !Monster Spawn Points
so name = url to the effect
Code: Select all
graphics/particles/??????.xml
Code: Select all
PARTICLE_EFFECT
I hope this can help you
Lien ...