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Systems to develop.

Posted: 23 Oct 2005, 19:20
by criptos
Working at defining World Server requirements, So far I have annotated this systems.
Systems are suggested as order To Be Developed

Few of them are already conceptually designed at the wiki. I'm not intending to develop the systems where, just states them..

Map System
Skill System.
Figthing System.
NPC AI System.
Magic System.
Dead Penalty System.
Economic System.
Quest System.
Land System.
Politic System.

Missing? Add?

Posted: 24 Oct 2005, 19:21
by AoH
Integrate a map system for mapping with the client :)

Posted: 24 Oct 2005, 20:00
by criptos
AoH wrote:Integrate a map system for mapping with the client :)


I don´t understand you :)

Can you elaborate?

Posted: 24 Oct 2005, 21:58
by Crush
AoH wrote:Integrate a map system for mapping with the client :)
we are talking about SERVER development, here.

Posted: 24 Oct 2005, 23:57
by criptos
Material system.
Guilds system.

what else?

Posted: 25 Oct 2005, 09:15
by AoH
Erf sorry :?

Blacksmithing
Shared exp
Movable NPC

Posted: 25 Oct 2005, 19:31
by Bjørn
Crush wrote:
AoH wrote:Integrate a map system for mapping with the client :)
we are talking about SERVER development, here.
I'm pretty sure he was too. His idea is something I'd like to have on the long run too, basically allowing an authorized user to make edits to maps using the client. A system would be required here that makes the changes persistent on the server and replicates it to other clients.

AoH, I think you should get rid of that annoying signature animation.

Posted: 25 Oct 2005, 23:10
by Burger
Bjørn wrote: I'm pretty sure he was too. His idea is something I'd like to have on the long run too, basically allowing an authorized user to make edits to maps using the client. A system would be required here that makes the changes persistent on the server and replicates it to other clients.
That would be nice for GMs in the game... change the map while running the game and updating the server and all the clients currently running. But can it be done in real time without relogging all the clients?

Posted: 25 Oct 2005, 23:42
by criptos
Yes it can be done, if changes to the map, means placing new npcs :)

Posted: 26 Oct 2005, 13:00
by AoH
MirageSource using a in game mapping system :)

http://www.miragesource.com

Bjørn >> Ok sorry '^^