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Posted: 21 Jul 2004, 00:57
Ive been working on an inventory system, I will be releasing this weekend:)
However GUI wise I was wondering how I should set it up?
any suggestions. should it be like Secret of Mana where u spin it around, or should it just be like a box with stuff in it?
Posted: 21 Jul 2004, 08:07
GUI wise? Anyway I think the easiest way is to use a window with all stuff in it. If you manage to arrange them in a better way you're welcome, but remember that the gui has to be NON BLOCKING!
Posted: 25 Aug 2004, 23:14
Why non blocking? Most people stand still while grabbing some stuff from a bag
Anyway, you could make it a simple square in the middle of the screen thats transparent for a certain degree.. lets say 50%. Simply use the mouse to click an item to equip it or drag it to the right equipment slot. Not sure what you had in mind. This way u can still keep walking though not as "good" as normal with the arrow buttons and select items with the mouse or other key strokes.
What would also be nice is to set a button for "switching" to previous item wich makes pulling a weapon or switch a sword with bow or something more easy in combat.
How do you peeps feel about this?
Posted: 26 Aug 2004, 13:37
They have to be non-blocking because you can't block the game (players, monsters, ...) while you select items in the inventory, it's an online game, you cannot act like in SoM where everything freezes while you choose your magic attack or the item to use.
Posted: 26 Aug 2004, 16:14
Ah, i was thinking in a blocking perspective for the client.
So you cant run and select gear/items :p
Posted: 26 Aug 2004, 20:54
i think the easiest inventory is the "ultima-online edition"
Posted: 27 Aug 2004, 02:59
Most easy to use, not to program
Posted: 27 Aug 2004, 08:09
\o/ Ultima Online! \o/
You shouldn't expect it to be easy if it's the best
Posted: 27 Aug 2004, 14:44
Yes I was thinking on something like that, but maybe more in RO style so it will be easier to code