Reuse of existing tiles in CR1
Posted: 22 Apr 2010, 09:19
I read Irukards wiki page about the graphic state of CR1 recently and noticed the following points for the academy surroundings:
Grassland - Typical base tiles. Grass, flowers, bushes, roads, etc 0%
Grassland - River 8-directional river, bridges, near river flora, etc 0%
Farms - Plows, crops, fences, wells, etc 0%
I think we could save a lot of time when we would just reuse the existing woodland tiles for this.
Grassland - Typical base tiles. Grass, flowers, bushes, roads, etc 0%
Grassland - River 8-directional river, bridges, near river flora, etc 0%
Farms - Plows, crops, fences, wells, etc 0%
I think we could save a lot of time when we would just reuse the existing woodland tiles for this.