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Re: fluid magic quest (idea)

Posted: 14 May 2010, 00:41
by enchilado
I preferred it when ores were rarer. 10k, they used to cost; now they're a third of the price. A mage can make six powders from one ore easily, meaning a powder's only worth 500gp. And then they get 8 hits with lightning, so each strike only costs about 62gp.

But anyway, a cost in money does not balance out a high attack which is not affected by armour. The balancing needs to be done inside the combat system, not by chucking a price on it.

Re: fluid magic quest (idea)

Posted: 14 May 2010, 06:13
by Leela
poisin, i think you make one mistake in this. you calculate only highlevelled mages. your example with 8 hits from ingrav counts for a 99 int + very advanced mage.