[FND] Orum/Waric Quest Part One
Posted: 26 May 2010, 01:14
The Quest
Update 2: Another update and hopefully final one, posted Here
Update: There is a update to this that I posted Here
The quest is available from inside the cave when you enter from 025-1 there is a small room with a mage named Orum who explains the quest and is where you can start it from. The quest is mainly a big puzzle that you have to solve.
It's made up of 3 rooms each one with a torch inside and protected by a barrier of a certain color. The first room the barrier is broken (purposely), so you can get inside to the first torch. Each barrier requires a certain color and for each barrier you drop a required color is added to drop the next for example first barrier requires a primary color (one torch), second barrier requires secondary color (two torches), and third barrier requires tertiary color (three torches). Also even though each torch can be set to a secondary/tertiary color the barriers will only accept primary colors.
The object is to gain entry to a cave accessible from a 4th room which is blocked by the 3rd barrier in order to save a wizard who was kidnapped and held there. originally was meant to have 3 quests in a series but after I finished this (part 1) I hadn't really planned where to go from there but I left the ending open so that part 2 can start off from there when I'm ready to make it or if anyone else wants to work on part 2/3 and give ideas.
Items
Item sprites for the pouches are still need to be made
but in the scripts I use the item names RedPouch, YellowPouch, and BluePouch:
NPC Scripts & Map
Here is a NPC's, scripts and map in a zip file:
http://www.mediafire.com/?jkyk1x0rvym
Also on the map I know there is two versions of some of the caves but it's like that to work with the quest because they have different NPC in each one so I didn't do that by accident just so you know.
Quest Color Key
The colors of the torches is changed by adding either red, yellow, or blue to the flame and here is a key to that.
Torch Coloring Examples:
1. If the torch is red but you need blue, add: blue, blue, blue, blue.
2. If the torch is orange but you need blue, add: yellow, yellow, blue, blue, blue, blue, blue.
3. If the torch is yellow but you need red, add: red, red, red, red.
And examples of dropping barriers using torches:
1. If the first barrier is red, set the first torch to red.
2. If the first barrier is yellow, set the first torch to yellow.
-
3. If the second barrier is green, set the first torch to yellow, and second torch to blue.
4. If the second barrier is orange, set the first torch to yellow, and second torch to red.
-
5. If the third barrier is light purple, first torch red, second torch blue, third torch red.
6. If the third barrier is dark orange, first torch red, second torch yellow, third torch red.
Update 2: Another update and hopefully final one, posted Here
Update: There is a update to this that I posted Here
The quest is available from inside the cave when you enter from 025-1 there is a small room with a mage named Orum who explains the quest and is where you can start it from. The quest is mainly a big puzzle that you have to solve.
It's made up of 3 rooms each one with a torch inside and protected by a barrier of a certain color. The first room the barrier is broken (purposely), so you can get inside to the first torch. Each barrier requires a certain color and for each barrier you drop a required color is added to drop the next for example first barrier requires a primary color (one torch), second barrier requires secondary color (two torches), and third barrier requires tertiary color (three torches). Also even though each torch can be set to a secondary/tertiary color the barriers will only accept primary colors.
The object is to gain entry to a cave accessible from a 4th room which is blocked by the 3rd barrier in order to save a wizard who was kidnapped and held there. originally was meant to have 3 quests in a series but after I finished this (part 1) I hadn't really planned where to go from there but I left the ending open so that part 2 can start off from there when I'm ready to make it or if anyone else wants to work on part 2/3 and give ideas.
Items
Item sprites for the pouches are still need to be made
but in the scripts I use the item names RedPouch, YellowPouch, and BluePouch:
NPC Scripts & Map
Here is a NPC's, scripts and map in a zip file:
http://www.mediafire.com/?jkyk1x0rvym
Also on the map I know there is two versions of some of the caves but it's like that to work with the quest because they have different NPC in each one so I didn't do that by accident just so you know.
Quest Color Key
The colors of the torches is changed by adding either red, yellow, or blue to the flame and here is a key to that.
Torch Coloring Examples:
1. If the torch is red but you need blue, add: blue, blue, blue, blue.
2. If the torch is orange but you need blue, add: yellow, yellow, blue, blue, blue, blue, blue.
3. If the torch is yellow but you need red, add: red, red, red, red.
And examples of dropping barriers using torches:
1. If the first barrier is red, set the first torch to red.
2. If the first barrier is yellow, set the first torch to yellow.
-
3. If the second barrier is green, set the first torch to yellow, and second torch to blue.
4. If the second barrier is orange, set the first torch to yellow, and second torch to red.
-
5. If the third barrier is light purple, first torch red, second torch blue, third torch red.
6. If the third barrier is dark orange, first torch red, second torch yellow, third torch red.