Most important game aspect to focus development on next

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


Forum rules

This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.

Its current use is for the continued development of the server and game it has always served: TMW Classic.

In your opinion, what is the most important aspect of tmwAthena content to focus on next?

1) Monster stat rebalancing
9
19%
2) PvP refactoring
2
4%
2) Dealing with inflation
3
6%
4) Permanent content additions
21
45%
5) None of the above, focus on manaserv
12
26%
 
Total votes: 47
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: Most important game aspect to focus development on next

Post by Jaxad0127 »

Crush wrote:It's a matter of fact, that we have over 100 players on the current server who 1. are in desperate need for new content and 2. are willing to create this content themself as long as there are people who guide and support them. This is where the current tmwAthena content management is failing - the workforce is there, it just needs to be channelized.
That is being worked on.
Image
User avatar
Salah
Novice
Novice
Posts: 105
Joined: 08 Nov 2008, 19:15
Location: GraveYard

Re: Most important game aspect to focus development on next

Post by Salah »

i think if admins change the lvl needed to up to next lvl because i think to player its very difficult to get hights lvl and up max lvl to 999 or more because 99 isnt a lot :D
Do you want to visit my Class Web Page :D
User avatar
meway
TMW Classic
TMW Classic
Posts: 1737
Joined: 04 Jan 2009, 05:02
Location: Detroit MI

Re: Most important game aspect to focus development on next

Post by meway »

we would have to fix allot of exp gains if we did that.
User avatar
Jaxad0127
Manasource
Manasource
Posts: 4209
Joined: 01 Nov 2007, 17:35
Location: Internet

Re: Most important game aspect to focus development on next

Post by Jaxad0127 »

Doing that would be difficult.
Image
User avatar
Acegi
Novice
Novice
Posts: 112
Joined: 07 Aug 2009, 02:44

Re: Most important game aspect to focus development on next

Post by Acegi »

It's a grinding game atm. If you suddenly change it so that it becomes even easier to grind then it seems really unfair to those already high level. GY already has emptied snake pit as a levelling/training ground.

I stick with what I suggested before that is to modify the monsters to be more unique and then see how it goes (patch up if there are significant flaws). Considering that the new server when it's finished will be significantly different to this one, why not use this server to test out new ideas? As someone has written before, most of the players have reached the point where there is nothing new for them to do. This would re-ignite interest if the monsters+drops are more interesting.

I think some people would say new quest ideas would also make the game more interesting and I agree but since most quests at the moment are repetitive go-collect-x-number-of-y-for-reason-z, having more varied monsters will make quests even more fun to do rather than just leaving a pointed paper weight on the keyboard's attack button till the item drops.

PS, I don't mean to belittle the graphics teams because they have made some nice additions recently but really something more interactive to gameplay would be better than a prettier tree.
"Every problem is an opportunity in disguise..." Inara, Firefly
User avatar
Salah
Novice
Novice
Posts: 105
Joined: 08 Nov 2008, 19:15
Location: GraveYard

Re: Most important game aspect to focus development on next

Post by Salah »

meway wrote:we would have to fix allot of exp gains if we did that.
yes but thats i more fun i know people when he get lvl 99 dont play more and thats isnt good :D
Do you want to visit my Class Web Page :D
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 19:48
Location: Bern, Switzerland

Re: Most important game aspect to focus development on next

Post by Rotonen »

IMO we can at least make the grinding a bit better quite easily as a starting point for change.
This message used to be meaningful.
User avatar
Acegi
Novice
Novice
Posts: 112
Joined: 07 Aug 2009, 02:44

Re: Most important game aspect to focus development on next

Post by Acegi »

Can you elaborate?
"Every problem is an opportunity in disguise..." Inara, Firefly
Arphetic
Novice
Novice
Posts: 183
Joined: 28 Jun 2010, 23:51

Re: Most important game aspect to focus development on next

Post by Arphetic »

I voted other, I'd like to see Boss spawns in this game, preferred one that really requires coordination. I hav heared there are already some bosses in game, and (being) developped, and although I havent seen any yet, I am curious :)
bcs86 wrote:This game is a long way from looking like something people could take seriously.
User avatar
chaslinux
Novice
Novice
Posts: 109
Joined: 08 Aug 2009, 01:57
Location: Kitchener, Ontario

Re: Most important game aspect to focus development on next

Post by chaslinux »

Big Crunch wrote:There seems to be two spots in TMW where a player is likely to quit, around level 55 and 95. Level 55 because you are too weak for the graveyard and too strong to run mobs in caves.
The last time I left (for 11 months) was in my 70's. I don't remember why I left, especially considering I was blogging about tmw on a semi-regular basis. I did find a bit of stagnation at the 50 range for the graveyard reason you mentioned -- but Tradebot helped in this respect because I ended up buying bones for the initial Gak quest. (Can't afford to buy them for the bones quest, not if I still want Warlord Plate).

Having played before when Iron Ingots/Coal were not in the game it seems *much* more difficult now, even with Tradebot, to get Warlord plate -- yet I see some players who appear weaker (hit for quite a bit less damage) that have Warlord plate/gloves, and the only thing I can think of is muling/gifted (though who gift's warlord plate?).

So I'm 62 now and I've completed all the quests except the Letter/Diseased Heart quest(s) and the last Auldsbel snake quests (remember that one, those grass snakes are nasty business).

I'm at the point where I can take on a mountain snake solo, but not more than a couple of mountain snakes at a time (regular snakes are fine). So for skins I'm mostly getting them through monster points. It's a bit frustrating because even at 62 I'm putty against 1 skeleton outside of the graveyard. To advance I think it has to be stacking in the mines and snake pit runs.
User avatar
noelleionscowl
Novice
Novice
Posts: 121
Joined: 12 Apr 2010, 20:33

Re: Most important game aspect to focus development on next

Post by noelleionscowl »

I wish the coding for sprites was reworked entirely. Right now, there are monsters sitting around that cannot be attacked. Also, certain players don't show up in the correct places, or orientations.
</noelleis>
Noelle IonScowl
"Aah! Stop hurting me! It hurts!"
Post Reply